The interactive tools available today include pre-designed course units in the form of VCDs, ipods, interactive toys and games. The design process for making these tools into effective products has now become a complex subject in itself.
As USERS, they dictate the output specifications of the tool to be developed by generating desired functional aspects. There are generally two reasons for researchers to ask children to take on the role of technology user: (1) To test a general concept that may help future technology developers and (2) To better understand the process of learning which may contribute to future educational practices.
As TESTERS, they are made to use the tools under observation by adults, peers and designers. This generates an empirical database regarding feedback and corrective measures. This data is then utilized for modifying the design, before it is released to the outside world for product realization and its end use.
As INFORMANTS, the children play a major part in the design process. The input of the design shall take into consideration the children's' reaction to the existing technology by observation and asking questions. ...Show more