This paper is an effort towards understanding theories of Objectivism and Constructivism for development of design of educational package software. These two theories are mutually different from each other in approach. These contribute in understanding the philosophy of learning and education…
This essay stresses that a student with no knowledge and background of computers may find the program useless as he does not have even the basic skills. Hence for that situation introductory sessions would be required to make students acquainted with the basic computers skills. The assessment process should be such that it adds on the experience of the learners and helps them in self analysis and improvement.
This paper makes a conclusion that technology on one hand has provided an effective means to learn and develop one’s skills. It requires proper introduction and facilitator, who can support the computer, based learning process. Objectivism and constructivism each has its own strengths and weaknesses and are mutually different from each other even in basic approach. Objectivism on one hand emphasizes on the realities existing in the society and focuses on the providing the same to the individuals to develop social reality and knowledge which is existing outside of learners mind. On the other hand constructivist believe that the knowledge and reality is constructed by the learners experience and do not exist outside the mind of learners. These are totally contrast approaches. But each of this approach can be useful in particular situation and conditions based on the learners learning needs. Each of the theory can be included for developing software educational program. The developers need to first know their target audience, their background educational requirements and objectives of the software educational program on the basis of which they can decide which ...
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Learning process is explained by means of learning theories. A learning theory describes about the process of learning in relation to the education. These theories are employed by the teacher to enhance the process of learning in a classroom. There are mainly three learning theories.
Instructors should pay keen attention to aspects such as motivation, choice, and responsibility since they have a phenomenal influence on the learning process. Instruction is ineffective if it incorporates only one set of learning preferences.
These learning theories build up hypotheses used in describing how the given process takes place. The logical study of learning began in intense at the start of the 20th century. The major theories and concepts of learning include cognitive psychology, behaviorist theories, social constructivism, constructivism, and multiple intelligence, community of practice, situated learning theory and experiential learning.
Practices of this festivity include, eating apple dipped in honey. This has a symbolic meaning of wishing others a good and ‘sweet’ year (Schauss, 2009). In addition, during this period, it is believed that, this is the time that God decrees each Jew’s fate for the rest of the year.
The theory of constructivism states that learning is best understood, accumulated and applied when the student or the person develops his own mental model of the information. There may be several approaches to this philosophy but they all believe in one common idea that learning is best developed when the student or learner actively.
performance, comprehensibility, usability, aesthetic issues, resilience and economic/technical constraints; and architectural guiding styles for the organization.
Software Architecture is also the structure
considered external; a class to override the functionality of any other class; deferring implementation of a method; replacing an object with its subject, are some of the object oriented design which are at implementation level (Pooley R. and Stevens P., 1999).
Changes required in functionality. Changes in the user interface that focus on positioning aspects, “screen-deep changes”, and changes that go beyond positioning aspects, “non-screen deep changes”. These emerging issues will either be
This assignment analyses design attributes such as cohesion, coupling, adaptability, understandability, and traceability. After analyzing these design attributes, it is necessary to select one that is mostly applicable in software system design. Software
Constructivism is a mode of learning theory that involves the learners constructing their understanding, research, and knowledge through the use of experiments and real world problems. The teachers, in this case, encourage the students to question what they learn, and critically analyze the every situation.
3 Pages(750 words)Research Paper
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