According to Azevedo, mathematics or math games are fun activities. They usually encourage motivation, call for deep thinking, require both chance and skills, and provide multiple approaches to problem-solving. These games implement certain mathematical strategies and skills by leveraging the natural inclination of the student to play. The games can either be played by an individual, a small or large group; it can be cooperative and/or competitive. Mathematical games have been proved to have some rewarding impacts to students. Azevedo argues that games are usually part of after-school activities. Math games can provide the students with suitable contexts for developing both socially and mathematically. In addition, Shin, Sutherland, Norris & Soloway affirm that students can explore and discuss new strategies with their peers and use these strategies to solve and calculate mathematical problems. Furthermore, math games allow the students to participate at a level of their choice and build on their knowledge and understanding. There exists limited empirical literature that supports the hypothesis with most of those advocating for the technique being the game developers and investors, which makes the supporting results relatively biased.There have been many studies showing how computer games find their place at the elementary school class and students. In order to support the hypothesis that computer games improve motivation in learning mathematics in elementary school, four studies from different sources are considered.
This paper "Computer Game Improves the Motivation of Learning Mathematics " carries out an analysis of four articles on computer games, and reviews the literature that supports the hypothesis that computer gaming improves the motivation of learning mathematics in elementary schools…
Generally, motivation and attitude work together to ensure learners’ successful acquisition of a second language; hence, various motivational theories and models have been formulated to examine and explain this connection. However, there is a gap between theory and practice.
Introduction Language is a very important thing in the world. Obviously, it helps bridge the gap between people. Without language there would probably be no civilization. Language has helped nations develop laws, culture, education, etc. Nowadays, people do not need language only to be civilized.
It is a social thing through which individuals offer their experiences to others and obtain their experience in return (Nakata, 2006). Motivation to learn a foreign language is described as the learner’s orientation with the purpose of learning a second language (Norris-Holt, 2001).
Gaming helps to strengthen the education system and prepare students adequately for the 21st century challenges as they gain new knowledge and sophisticated skills. Mathematics has, over the years, been one of the most unpopular subjects with students developing phobia towards it (Ricks, 2010).This paper carries out an analysis of four articles on computer games, and reviews the literature that supports the hypothesis that computer gaming improves the motivation of learning mathematics in elementary schools.
While still a situation where people should double-check sources for reliability, those networks which cater to people interested in particular subjects, provide excellent resources where professionals in a certain field can share their knowledge with others, including answering questions.
Without the best practices, it will be harder to keep and prosper the employees during economic booms. This paper seeks to explore the best motivation and performance practices and the impact they have on the employee’s working morale.
There is a variety of teaching strategies teachers and students can benefit from. Some of the most effective teaching strategies include use of computers for classroom activities, rational assessment of performance, and use of enthusiasm.
Most of them spend much of their times infront of computers playing games. The increased ease of internet accessibility has also contributed to the increased number of computer games as they are readily available
on a study to determine various factors that can be applied to encourage majority of Saudi Students to take mathematics as one of their learning subjects. The discussion shall also describe the participants, research questions; modes of data collection as well as the methods
3 pages (750 words)Research Paper
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