Consequently, the article examines how game formats influence the teaching of mathematics within educational websites (Scanlon et al., 2005).
There has been a shift in mathematics calculations that emphasizes mathematics in context contrary to the traditional aspect of abstract calculations. From this perspective, it is also believed that teaching mathematics in context proves to be more motivating. The authors argued that despite presenting real-world variables, traditional approaches towards mathematics do not consider such variables in the process of responding to questions. This qualifies the use of ICT, which according to the authors, incorporates considerable potential in the process of teaching mathematics in context (Buckingham and Scanlon, 2004). Application of computer games such as Gridclub utilises practical and real life examples in mathematics exercises. The technology accompanies the process with background sound mechanisms that describe the surround environment as well as actions. This is contrary to written text that ignores the aspect of human nature in real situations. In this case, application of ICT appears deliberate in setting mathematics within realistic context and it provides captivating context in the learning process (Scanlon et al., 2005).
In my opinion, mathematics is the application of the conceptual ideas of science. In this case, science is represented by theories that explain in words the characteristics of a particular scenario. Therefore, the use of computer games promotes learning of mathematics amongst children owing to motivating factors behind the process. This is because mathematics in context brings the technical aspect of any learning, therefore breaking the monotony of the theoretical aspect. Therefore, in one way or another both concepts are necessary for effective learning to take place. Scanlon and ...Show more