According to Azevedo (2005), mathematics or math games are fun activities. They usually encourage motivation, call for deep thinking, require both chance and skills, and provide multiple approaches to problem solving. These games implement certain mathematical strategies and skills by leveraging the natural inclination of the student to play. The games can either be played by an individual, a small or large group; it can be cooperative and/or competitive (Azevedo, 2005). Mathematical games have been proved to have some rewarding impacts to students. Azevedo (2005) argues that games are usually part of after-school activities. Math games can provide the students with suitable contexts for developing both socially and mathematically. In addition, Shin, Sutherland, Norris & Soloway (2012) affirm that students can explore and discuss new strategies with their peers and use these strategies to solve and calculate mathematical problems. Furthermore, math games allow the students to participate at a level of their choice and build on their knowledge and understanding. There exists limited empirical literature that supports the hypothesis with most of those advocating for the technique being the game developers and investors, which makes the supporting results relatively biased (Guha & Leonard, 2002). Review of Literature There have been many studies showing how computer games find their place at the elementary school class and students. In order to support the hypothesis that computer games improve motivation in learning mathematics in elementary school, four studies from different sources are considered. The first study examined the practice of computer games in a 4th and 5th graders’ summer school math program. This study focused on the students’ motivation with computer games and learning environment based on such games and on how game-playing improved students’ math learning. This study indicated that using computer games in math is being more simplistic than commercial (Ke, 2008). Moreover, the findings of the study put emphasis on the task of designing appropriate activities that will be connected with computer games to enhance student motivation such as collaborative activities. The limitations occurred in the mentioned study show that this is a case study of one particular set of learning games with a small amount of students who were from the same school although being rather diverse in many characteristics such as gender, socio-economic status, math abilities, etc. There have to be exercised cautions when generalizing the study ?ndings to show the interaction between other types of games and student population of different characteristics. Coming back to our hypothesis, I can say that it is supported. Generally, this study showed that all participants were excited about the games they were offered to play. It means they were motivated to learn math by playing this computer game. The next study by Kebritchi, Hirumi & Bai (2010) examined the effect of 3-D games in the field of mathematics. The crucial questions that this study offered to examine were related to the effects 3-D computer games had on students' mathematics motivation and achievement. Furthermore, the
Research Computer Game Improves the Motivation of Learning Mathematics in Elementary School Introduction The hypothesis that computer games improve motivation in learning mathematics in elementary schools is rather supported than refuted, which can be definitely proved with the review of literature that will be further provided…
The objectives of this research are to research of the strategies that can prove to be fruitful for motivating the resistant elementary school students, establish a guide for the teachers to implement these strategies that has come under studies and research, assess the impact of the developed strategies for motivating the resistant students of elementary schools.
Teachers are under more pressure than ever to create within their curriculum the ability to teach differentially. This ability for an educator to improve the learning of children is based on their abilities as a teacher. According to the U. S. Department of Education’s 26th Annual Report to Congress on IDEA (Individuals with Disabilities Education Act, 2004) in 2005, around 96% of all teachers have students in their classrooms that have some form of learning disability.
1. Sexuality in elementary school Adolescents in Canada rate sex as one of their most essential educational requirements. Nevertheless, sexual health education is frequently a crucial subject, which may be no other topic sparking as much argument. School administrators have established anxiety of parental or societal opposition as chief fronts to the provision of sex health education.
From the literature materials, it was found that teachers were responsible for the students’ performance from lower levels up to the high standard levels. The studies suggest that contexts where pressure or rewards were used affected teachers directly and enabled them to become more controlling with their students.
Health Assessments are conducted in schools to identify conditions or health problems that affect the students’ ability to learn, and take part in educational programs. Information obtained from such assessments is then used to improve the quality of life of the students, which in turn improves their ability to learn and take part in their respective educational programs
In the United States of America, greater than 9 million children and adolescents above the age of 6 years are suffering from the problem of obesity. These statistics reveal the intensity of the issue and thus explains the fact that effective and strong measures are needed to overcome childhood obesity.
Students who faces bullying at this critical stage of their education are at risk of having esteem issues that if persistent, will have long lasting psychological effects in the life of the student therefore ruining their personality. Therefore, parents, teachers, students, and all educational stakeholders must make concerted efforts that will ensure an end to bullying so that elementary school can be a place where students’ personalities are shaped in a positive way.
The hypothesis that computer games improve motivation in learning mathematics in elementary schools is rather supported than refuted, which can be definitely proved with the review of literature that will be further provided. Gaming helps to strengthen the education system and prepare students adequately for the 21st-century challenges.
Most of them spend much of their times infront of computers playing games. The increased ease of internet accessibility has also contributed to the increased number of computer games as they are readily available
Some people believe in government regulation of video games while others oppose the motive to do so. Those in support of government regulation of violent video games argue that they are harmful and restrictions should be imposed to
6 pages (1500 words)Research Paper
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