According to Groff (2013), the role of infusing education technology in the learning process is to create the desired school change that is responsive to the social, economic, and cultural changes affecting the learners. The researcher considers integrating this educational change in school system change through game-based learning. The main problem tackled by the author is the internationalization of education and its dependence on technology for lesson transmission. It is concluded tht barriers to lesson transmission should be used as opportunities to “engage your learners on the journey of created digital, technology-rich learning environments” (p.25).
In the second article Children learning to use technologies through play: A Digital Play Framework (Bird & Edwards, 2014), gives a framework for understanding the manner in which pedagogy is conducted using game-based learning technologies. The emphasis of the research is the need to understand the use of technologies in play by children during lessons. The article looks beyond how children learn to use technologies and captures the how children play with technologies. Given the limitations in the study group, the research used a focus group approach to gather information on how children use game-based learning to explore, solve problems, acquire skills, and participate in symbolic and innovative activities. From the research findings, it is concluded that Play-based learning is an important inclusion early childhood education.
Both articles acknowledge the value of game-based learning using lessons supported by technology. The value of lesson transmission forms an important part of the learning and teaching efficacy as shown in both articles. Prensky (n.d) pointed out that “play is our brain’s favorite way of learning” (p.1). With this premise, it is postulated that the importance of game-based learning is in response to the radical changes through which learners have undergone in ...Show more