Furthermore, the other goals of an interactive learning environment are enhancing greater access towards information and communication technology (ICT) for all individuals, increasing flexibility of responding to different future needs and most significantly enhancing functional associations within a community (Virtual School, n.d.). A detailed analysis of one of the interactive learning environments i.e. Multi-User Virtual Environments (MUVEs) will be taken into concern in this paper. Various aspects such as the capabilities and the advantages along with the disadvantages of this particular interactive learning environment will also be discussed in the paper. Description of MUVEs and Its Relevance to a Learner MUVEs are typically viewed as a popular structure of multimedia-based entertainment. It has been apparently observed that MUVEs are broadly executed in the field of education. The relevance of MUVEs to a learner can be determined by focusing upon its usage particularly in the area of education. In this similar context, MUVEs are enthusiastically employed in education for broad assortment of reasons. The reasons include generating online communities for the learners in order to provide greater opportunities relating to their professional advancements, involving in science-based activities with the intention of fostering communally responsive behaviors and supporting the learners to promote their moral as well as social developments through enrichment of societal cultures or cultural values. In addition, MUVEs are also used in education for delivering an environment of programming as well as collaboration, artistically discovering new mathematical perceptions and most importantly engrossing in any sort of scientific enquiry. The educational based MUVEs are especially designed for the learners in order to support their conceptual understanding along with enquiry-based learning. It has been viewed that MUVEs not only aid the learners in enhancing their knowledge on virtual learning environment but also guides them in attaining active support from the teachers who assist them in developing their career by a significant level. The different facets of MUVEs that comprise accessing diverse virtual contexts, establishing effective communication with other participants and interacting with various modernized digital artifacts ultimately prove to be quite relevant for a learner to advance his or her career in the field of education (Dieterle & Clarke, n.d.). Capabilities of MUVEs One of the dynamic capabilities of MUVEs is to provide a better platform of teaching for the learners by using the idea of virtual worlds in the field of education. In this regard, the notion of virtual worlds is often viewed as one of the supportive instruments in developing the learning atmosphere of the learners. It supports the learners in demonstrating composite scientific concepts in a better manner, facilitating superior learning autonomy and offering improved learning experience by suitably utilizing the pioneering technological advancements. The role of virtual worlds within the learning environment of MUVEs ultimately has delivered a new dimension in relation to technologically developed learning. The other major capability of MUVEs is to provide intrinsically motivating as well as appealing learning experiences to the students or the learners by the execution of various emerging technological
Interactive Learning Environment Introduction Interactive learning environment is fundamentally described as a web-based environment that broadly supports communication or contact between communities of different levels of learners. This particular conception i.e…
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