Violence of Video Games It is not strange that children attracted video games because they are an easy way for children to discover leisure and amusement. However, some video games contain a lot of violence, which has an effect on some. One child killed his friend by stabbing him to death after playing video games ( ), while the person who committed the massacre in Colorado was also addicted to video games (The New York Times)…
Violent video games can have a serious negative effect on children, by giving them aggressive thoughts and actions. Aggressive acts are “acts that make a person more likely to commit a dangerous or harmful act” (McCormick, 2001, 279). Video games make some children aggressive in all of their behavior. Children who like to play video games sometimes try to imitate those things in real life. Video games make children become lost in the game and can be very addictive. In addition, video games make children scared because they have challenges with opponents in the game. Children who play video games may also experience emotional imbalance or bad dreams when they go to sleep. Because of the use of video games children “behave more aggressively” with their siblings and friends (Whitaker, 2009). When a child plays video games that have aggressive behavior, they will want to repeat that behavior with their siblings or friends. Children typically apply what they learn from violent video games to real life. Violent games reinforce bad behavior in children and can negatively affect the friendly relationship between siblings. In addition, children can also lack of a sense of their feelings. Children become violent with their siblings or friends because they cannot control themselves and their feelings of anger. Children who cannot get along with their friends without using violence think that they can always get what they want. Also, they feel glad when they make someone cry. Also, sometimes when they can’t win they will take it out on their siblings or friends. Children who play violent video games can thus become very antisocial because they don’t know how to get along with their peers. Another side effect of violent video games is that children may become less obedient to their parents and teachers. They may think they are smarter than those people and lie to them if they think they can get away with it. Children often need to stay with their parents and siblings so they can talk about real life issues, but video games can distract their attention. This negative behavior can make children stubborn. In addition, violent video games cause children to miss out on valuable lessons from their parents and teachers. These children often don’t follow school rules or respect the teachers. Once this happens, it is only a matter of time before these children suffer from poor grades due to their decreased focus on studying. Some of these same children will even go to school with having enough sleep and so they will be very tired. Video games can also destroy a child’s personality because it will lead them to not do homework. Some children can forget to do homework because they are so busy playing video games. Students can also lose interest in other activities. Video games prevent them from exercising because that time is spent playing video games instead. These children don’t read anymore because they have found something that is much more exciting than reading. Therefore, their reading ability begins to suffer. These children also cannot go to play football outside with their friends because they are too busy enjoying time by themselves when they play video games. Furthermore, some children have drawing talent, yet when they ultimately get into video games ...
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The earliest games were developed at the Massachusetts institute of technology by an undergraduate student, and since then, the computer or video games have transformed to one of the major entertainment industries in the world that incorporate animated graphics art and narrative structures.
The heavy exposure to the media in today’s world proves the fact that it can lay a great influence on the lives and personalities of the individuals. Video games also form an important form of this media and there has been a great increase in the use of video games as a form of entertainment for children.
According to these researches, more children and youth are spending more time playing video games and watching violent television programs compared to the past (Hartnagel, P. 351). Therefore, violent video games and television programs exposure have been associated with child aggression, not only according to researches but also in the opinion of many parents and guardians.
Despite being a popular pastime for children and adults, they lead to a high prevalence of violence, loss of morals, crime and disruption of school safety. Violent video games have led to violence in schools, and this is why in recent times there have been a series of violent shootings in institutions of higher learning and even some in lower educational institutions.
SUPPORTING POINTS Negative impact of video games implies violent content they have. Children playing violent video games are said to be more aggressive in their behavior, which is worsened by the games’ interactive nature. The child normally controls a violent game making the violence act repetitively.
In early years, children were most of the times engaged in physical games. Back then, children would gather to participate in physical games at designated places. This would be a more social way of playing as the children were social and engaged in lengthy talks about various issues that were affecting their lives.
Whether it is the television, video games, radio or marketing efforts made by companies, children usually do become the recipients, whether it is intentional or unintentional. The thesis statement here is to research on social and ethical implications of children and teens playing violent video games.
The market leaders of video games have also noticed this and fierce competition to gain customer loyalty and satisfaction has really created an exponential rise in the quality and content of video games. It all started with a bouncing white ball and a rectangle on a screen to bounce it back and see how high you could score.
As the report highlights in a steadily growing technological generation, children are also given the means to be influenced by media, such as television shows, movies, and music. Since children are capable of being impacted by these media mediums, it is also believed that they can be just as easily influenced by video games.
Video games are a product of the present advancement in technology, and these are popular among children today. It is essential to research the negative effects, which are realized in children who play video games, and develops possible strategies, which might be used to address the negative effects.
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