A Technological Symbiosis: The Use of Virtual Gaming in the Teaching of the English Language for Intermediate/ Advanced learners - Dissertation Example

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A Technological Symbiosis: The Use of Virtual Gaming in the Teaching of the English Language for Intermediate/ Advanced learners

Introduction English has been the lingua franca and it has been widely used for communication with the people all over the world. ‘English is now the dominant or official language in over 60 countries and is represented in every continent’ (Crystal, 1997:106). During the twentieth century, numerous technological inventions and developments, such as the telephone, fax, electronic mail, internet, etc have facilitated communication between people from all walks of life and the language that is used most is English, as the following quote proves. ‘Most of the scientific, technological and academic information in the world is expressed in English and over 80% of all the information stored in electronic retrieval systems is in English’ (Crystal, 1997:106).Recent article states that, mastery of English is the “single most influential factor that determines access to elite educational institutions, and hence to important avenues of economic and social advancement.” (Kishwar 2005) To compete with the globalization, the students need to achieve the competency in English and in such case the role of a teacher is very crucial. ...
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A Technological Symbiosis: The Use of Virtual gaming in the Teaching of the English Language for Intermediate/ Advanced learners of English as a Second Language Abstract: The objective of this study is to find out the important role played by virtual games in teaching English who have basic knowledge of English, whose second language is English and who wants to reach up to intermediate and advanced learners…
Author : glenniepouros
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