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A Technological Symbiosis: The Use of Virtual Gaming in the Teaching of the English Language for Intermediate/ Advanced learners - Dissertation Example

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A Technological Symbiosis: The Use of Virtual Gaming in the Teaching of the English Language for Intermediate/ Advanced learners

Introduction English has been the lingua franca and it has been widely used for communication with the people all over the world. ‘English is now the dominant or official language in over 60 countries and is represented in every continent’ (Crystal, 1997:106). During the twentieth century, numerous technological inventions and developments, such as the telephone, fax, electronic mail, internet, etc have facilitated communication between people from all walks of life and the language that is used most is English, as the following quote proves. ‘Most of the scientific, technological and academic information in the world is expressed in English and over 80% of all the information stored in electronic retrieval systems is in English’ (Crystal, 1997:106).Recent article states that, mastery of English is the “single most influential factor that determines access to elite educational institutions, and hence to important avenues of economic and social advancement.” (Kishwar 2005) To compete with the globalization, the students need to achieve the competency in English and in such case the role of a teacher is very crucial. “Good teaching happens when competent teachers with non-discouraging personalities use non-defensive approaches to language teaching and learning, and cherish their students.” (Dr. James E. Alatis Dean Emeritus) English for non native people is totally an alien language. The process of learning English should be natural as much as possible. “Young children learn languages as naturally as they learn to run and jump, paint and play. Young children are not worried by their language mistakes, nor about not finding the exact words.... Language acquisition is a by-product of playing and interacting with people.”(Colin Baker 2000) Emergence of advanced technology has given a new insight to the language learning approach. The process has become very sophisticated. “Advanced information technologies such as virtual reality, visualization, digital modeling, digitization, simulation, games, virtual worlds and intelligent one-on-one tutoring systems dramatically enhance teaching and learning of elusive concepts by translating abstractions into real-world contexts and providing customized instruction and individualized assessments.” (Space Exploration 2009) Language learning is divided into several aspects: phonology, orthography, lexicon and semantics, morphology and syntax as suggested by linguists (Akmajian, et al. 1984). The Definition of Language Games: There are several definitions to describe the term games. Some of the definitions are as follows: 1. A language-game is a philosophical concept developed by Ludwig Wittgenstein, referring to simple examples of language use and the actions into which the language is woven. 2. is a system of manipulating spoken words to render them incomprehensible to the untrained ear. Language games are used primarily by groups attempting to conceal their conversations from others. (Wikipedia definition) 3. “A game is a rule-based formal system with a variable and quantifiable outcome, where different outcomes are assigned different values, the player exerts effort in order to influence the outcome, the player feels attached to the ...Show more
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A Technological Symbiosis: The Use of Virtual gaming in the Teaching of the English Language for Intermediate/ Advanced learners of English as a Second Language Abstract: The objective of this study is to find out the important role played by virtual games in teaching English who have basic knowledge of English, whose second language is English and who wants to reach up to intermediate and advanced learners…
A Technological Symbiosis: The Use of Virtual Gaming in the Teaching of the English Language for Intermediate/ Advanced learners
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