Female representation in computer games - Essay Example

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Female representation in computer games

The essay "Female representation in computer games" discovers the Images of Women in Computer Based Gaming. The game World of Warcraft allows the player to create their own representation, but most of the females and males have sexualized representations that engage the user in very real objectification of the human form. In a discussion of the theories proposed by John Berger, the nature of the consumer to art can be seen through the examination of the art and imagery that has been developed in the gaming world. The nature of gaming is such that it creates an alternative space in which female and male objectification is engaged so that not only is the concept of the human shifted into a different space, the actions that are taken as representations of heroic are placed within the sexual fantasy space. Images that are used for gaming are representations of contemporary art, created through different mediums used for different purposes. Most of it is created through computer generation, but there is a great deal of art that is done through the traditional medium of canvas and brush with either oils or acrylics. These pieces are used for promotional value, although computer generation of images has advanced to the point where artistically rendered work is very similar to that which used to require canvas and paint. As an example, Fig.1, Fig. 2 and Fig. 3 are a female and male characters from World of Warcraft, rendered artistically as an emotive piece which is intended. ...
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Summary

The essay analyzes the Images of Women in Computer Based Gaming. Gaming has become a pass time that has engaged men and women of all ages into challenges that are built in alternative worlds with representations of female humanoid forms that are sexualized and exaggerated…
Author : jayce56
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