Video games are the latest expression of the 'control society' (Deleuze 1992) Discuss this claim in relation to ideas of con - Essay Example

Only on StudentShare

Extract of sample
Video games are the latest expression of the 'control society' (Deleuze 1992) Discuss this claim in relation to ideas of con

The children who learn a sort of behaviour from these video games usually affect their own health, their social life and start lacking in physical activity games (Anderson & Bushman, 2001). This essay has explained the Deleuze’s concept of controlled society and how the video games can be, or, are being used in control and improvising of the control society. Evolution of Video Games Video Games have evolved over the past two decades. There was once a time when 16-bit and 32-bit gaming consoles were extremely popular around the world. These games were usually two-dimensional in nature and were relatively clean in terms of violence, nudity, expletives and sexual content (Gottfried, 2005). However, gaming has evolved rapidly with the passage of time and today, three- dimensional games are widely available. These games boast the most detailed and crisp high definition graphics and an addictive game play. Unfortunately, with advances in gaming technology, the level of inappropriate and unsuitable content in games has also increased to an alarming level (Gottfried, 2005). Advancements in Technology and the modern emergence of video games With the rapid growth and development of the society, the modernization of the technology is an important aspect that cannot be neglected. ...Show more


Video games and improvising the control society By: [Name of the writer] Subject: [Name] Presented to: [Teacher Name] Institution: [Name] City/State: [Name] Date Submitted: [Name] Video games and improvising the control society Introduction Technology is the main reason to the video games generation…
Author : vfeest
Save Your Time for More Important Things
Let us write a custom essay on your topic
"Video games are the latest expression of the 'control society' (Deleuze 1992) Discuss this claim in relation to ideas of con"
with a personal 20% discount.
Find out more

Related Essays

American teens and violent video games
However, since the mass media explosion of the twentieth century, a staggering amount of violence was made available to every person worldwide. The rise in availability came with a subsequent rise in violence in programs that had adverse effects on society.
10 pages (2500 words) Research Paper
Do Violent Video games encourage violent behavior?

In a study among Dutch adolescent boys who were exposed to violent and non-violent games the author suggested that: those who were exposed to violent games were more aggressive than those who were not and they further wished they were like the violent characters in the game. Those children have the tendency to acquire violent behavior.

7 pages (1500 words) Essay
Violence in Media on Video Games
According to the paper as children grow up, they look to the authoritative role models in their life to determine what behavior is or is not appropriate. Their young minds are impressionable and they constantly absorb new knowledge from their surroundings. When children are subjected to certain actions or behaviors, and if they are not properly coached in the differences between right and wrong, they are likely to repeat the actions or behaviors.
3 pages (750 words) Essay
"Super Format" and Rapid Development of TV Formats
Among the changes that have been indicated in the TV industry include the rapid changes that have been taking place in TV formats that has completely revolutionized the industry. In the subsequent years, there saw an inclusion of a myriad of channels, some under the umbrella of well established channels.
11 pages (2750 words) Essay
IDPS Latest Roundup
The developments in the last two years in IDPS have transformed the way construction industry works in Brunei. IDPS provided a number of advantages over the conventional system as it encompasses the strategies that were able to use to achieve the success (Pritschow et al.
4 pages (1000 words) Article
Staging Excess, Good Invetory
Staging EXCESS, GOOD inventory Step 1 Parts tagged EXCESS, GOOD should be staged in bin #020185 for further sorting and staging by code. As noted this tag will be directly on the item itself. In terms of sorting this item the individual must personally check this tag and then individual store it in bin #020185.
3 pages (750 words) Essay
Effects of Video Games Upon Children and Their Behavior in the Real Life in the USA
According to the paper today, computer and video gaming is a founded method of entertainment for both the young and the old. Most families in America have some kind of video equipment or a personal computer. The Video game industry in America continues to thrive and just like any other big business every worker and investor anticipates its future growth.
8 pages (2000 words) Research Paper
Negative interaction on the psyche of the American teenagers caused by the violence in video games.
Teenagers seem to be the primary target group of these entertainment media, with a nationally representative sample in a survey showing that “99% of boys and 94 of girls play video games”(Lenhart et al.). The remarkable fact in researches on videogames and teenagers is that 70% of 9-18 year old kids have been reported playing games with a M-rated violent rating (for Mature players 17 and older) (Walsh).
7 pages (1750 words) Research Paper
Should violent video games be banned or regulated?
Every gaming system that comes in the market arrives with concerns related to addiction, anxiety, dejection, brutality, and aggression, which develop in young minds. Adolescents, because of their aggressive age, love to see violence. They are interested in video games that satisfy their aggressive nature.
4 pages (1000 words) Essay
Find out how much would it cost
to get a custom paper written by a pro under your requirements!
Win a special DISCOUNT!
Put in your e-mail and click the button with your lucky finger
Your email