Got a tricky question? Receive an answer from students like you! Try us!

American teens and violent video games - Research Paper Example

Only on StudentShare
Undergraduate
Author : vjast
Research Paper
Journalism & Communication
Pages 10 (2510 words)

Summary

Sofya Bezbogina Introduction to Mass Media and Communications Tammy Rosso November, 27 American Teens and Violent Video Games 1. Introduction Violence in entertainment and media has always been incorporated in human lives. From battles with hungry lions watched delightedly by Romans and dramatic theater since the ancient Greeks to Shakespeare, violence had always been the main factor in the equation…

Extract of sample
American teens and violent video games

Accumulated evidence pointed that there was a “causal connection between media violence and aggressive behavior in some children” (Smith and Donnerstein). With the evolution of technology, the rise of the video game industry had given rise to a new form of entertainment that quickly became one of the favorite activities of children in the United States. Uninfluenced from economical distraught and recession, the annual income has increased over the years, with sales that amount to $16.6 billion in 2011 (fig.1).The target group of the industry included individuals ranging from various age groups, with teenagers being the one of the most prominent with surveys showing that “99% of boys and 94 of girls play video games”(Lenhart et al.). With the first appearance of video games, violence was almost always present, with the most notable example being Death Race 2000, a car racing game which involved running over spectators to collect points (Kent). Shorty after the release of the game in 1976, the uproar and protests by consumers led to the removal of the product from the shelves. The realistic nature of the game and the human-like forms that were depicted being killed in the game were the main concerns of the protesters. ...
Download paper

Related Essays

Do Violent Video games encourage violent behavior?
At this point, it is important to consider that those boys of particular age who were exposed to violent video games have the tendency to have wishful thinking about being one of the characters they played in the game. These wishful thinking remarkably have significant impact on the normal functioning of the mind. In fact, violent video games and brain function have significant interrelation (Funk 387). This specifically leads to the idea that specific thoughts may certainly be influenced by violent video games. Normal thoughts about the reality have the chance to be altered into something…
6 pages (1506 words)
Violence in Media on Video Games
This essay approves that when children see people, whether they are real or the product of a virtual world, engaging in violent behavior without being punished, the children believe the same thing holds true for them. If they display violent behavior, they expect not to face consequences because the characters in their video games did not. Unless authoritative figures, such as parents or teachers, make it known that video game characters live in worlds where normal rules do not apply, children will behave as they want to and think they are invincible. …
3 pages (753 words)
Do the Games 'Grand Theft Auto IV' and 'Call of Duty- Modern Warfare 3' Promote Violent Behaviour or are they Harmless
However, as games have become a more powerful industry, some people have suggested this may also have some negative effects. Games such as Grand theft auto IV have been reported as being responsible for adverse effects on players and various tabloid newspapers have said that violent games are deliberately based on reality. In general, the impact seen from video games has been credited to the mimicking of violence seen and played during the games. Studies also indicate how gamers playing violent video games are also more likely to act aggressively or engage in violent or aggressive behaviour…
8 pages (2008 words)
Explain the different arguments suggesting violent computer games are morally wrong
Moreover, Sicart ( 2009, p.35) reveals that the gaming world can itself modify the game play, dictating behaviours in various aspects. For instance in the game Burnout 3, the virtual world requires and encourages the player to crash into other nearby vehicles and structures such as bridges and tunnels in order to bag more scoring point and this endeavour enhances the game aggressiveness simultaneously. Likewise, Sicart ( 2009, p. 193) further reveals that in the game Grand Theft Auto: Vice City, the player has to engage in sex, and then he is made to kill the computer character in order to…
5 pages (1255 words)
Effects of Video Games Upon Children and Their Behavior in the Real Life in the USA
This report approves that the impact of exposure to violence in games has become a matter of concern. According to statistics, majority of American teenagers own their own computer or video games and spend approximately five to thirteen hours a week playing these games. …
Negative interaction on the psyche of the American teenagers caused by the violence in video games.
However, even with the rating systems can’t prevent exposure to violence as a staggering 89% of video games contain a degree of violent content and specifically it can also be found in more than half of E-rated (for Everyone) games (Gentile). Figure 1. Computer and video game sales from 2000 to 2011 (NPD) Violence in video games is not a relatively novel subject. Since the emergence of the video gaming industry in the 1970’s the notion that video games promoted violence became a major controversy with the release of “Death Race” in 1976 (Kent). The game involved the player as an…
Should violent video games be banned or regulated?
This paper tends to discuss that violent video games should be banned since they create a negative impact upon the minds of the players, especially when they are at the tender age of adolescence (thesis). Nearly every teenager knows the names of some of the most violent video games like Mortal Combat, Resident Evil, Marvel vs. Capcom, Doom, Manhunt, Dead Rising, Gears of War, Grand Theft Auto, and the list continues. All of these games require the player to kill, shoot, slash, and stab their enemy using bombs, swords, and chainsaw. They have to kill the police officers to get to the target,…
4 pages (1004 words)