The identities shaped by online games -- World of Warcraft.

The identities shaped by online games -- World of Warcraft. Dissertation example
Masters
Dissertation
Journalism & Communication
Pages 62 (15562 words)
Download 0
Contents Chapter Two: Literature Review 1 Introduction 1 Avatar as it Becomes Part of the Community 2 Individual and the Avatar 2 Community 5 Transformation 6 Morality and Transformations of the Self 6 Social Transformation 7 Transformation and Game Change 8 Gender 9 Online Worlds 10 Socialization 12 Online Identity 12 World of Warcraft 14 Summary 15 The change that this lit review reflects focusing on identity and transformation as they relate to online game environments, specifically World of Warcraft…

Introduction

The emergence of online identities is not a completely new concept. People have been creating public identities with the purpose of achieving goals throughout human existence (Wallen 1998, p. 52). However, the nature of the online persona is somewhat unique in that it is done with the intention of representing an ‘otherness’ through character and skills that would not be possible in the real world. Exploring the nature of this creation provides for a greater understanding of the concept of identity. Watslawik and Born (2007, p. 2) state that “ego psychoanalytical theory places the individual within a more or less nurturing social context, as contrast with the more confrontive view of classical theory wherein the individual is seen more as contesting society”. The nature of human interaction, according to Erikson’s theory, is in finding communities in which nurture is the primary benefit. ...
Download paper
Not exactly what you need?

Related papers

American teens and violent video games
Accumulated evidence pointed that there was a “causal connection between media violence and aggressive behavior in some children” (Smith and Donnerstein). With the evolution of technology, the rise of the video game industry had given rise to a new form of entertainment that quickly became one of the favorite activities of children in the United States. Uninfluenced from economical distraught…
Critical Analysis of the Authenticity of Adventure Racers Identities
An examination of what it is that makes the identity of adventure racers in the sport authentic reveals that the characters involved in the sport usually depict a characteristic of resistance. This sport is self-sufficient, multidiscipline, multiday, non-stop, and it also involves a mixed gender team. This sport being a multiday sport requires that the racers master several outdoor skills. The…
Do Violent Video games encourage violent behavior?
At this point, it is important to consider that those boys of particular age who were exposed to violent video games have the tendency to have wishful thinking about being one of the characters they played in the game. These wishful thinking remarkably have significant impact on the normal functioning of the mind. In fact, violent video games and brain function have significant interrelation (Funk…
Director of Marketing for WhizBang Games
Within the last few years, many games have been of great influence on the industry of gaming. This has led to growth in video gaming evolution (Creasey, and Myers, 1986, p.257). From my point of view, I think the most influential games include Final Fantasy, Mario Brothers, Grand Theft Auto and World of Warcraft. How does our culture impact video games? Video games are impacted by our culture…
Online Relationships
In fact, virtual teams have become so important that many companies cannot do well without them because of the fact that some of the most brilliant ideas tend to come from such teams. The heavy reliance of these companies on the virtual teams has come to make them indispensable and because of this, they have come to attract dynamic groups of individuals from all over the world and this has enabled…
The Impacts of Global Media on Local Cultures and Identities
Since the overall impact of globalization is diverse i.e. social, political, cultural, economic, media etc. therefore it may be relatively difficult to define globalization according to certain fixed parameters. Although it would be very difficult to believe that any of these views are absolutely right, but nevertheless globalization and its relationship with the media should not be ignored…
Analyse your online presence
The question that has come up today is whether in reality the images that people have on the social networks are their real images in the society. Indeed, the images portrayed in the online presence are virtually different from the real images of the people in society. Facebook is a social site that has garnered a lot of favoritism from its subscribers since the day it was launched back in the…