Do the Games 'Grand Theft Auto IV' and 'Call of Duty- Modern Warfare 3' Promote Violent Behaviour or are they Harmless

Do the Games
High school
Coursework
Journalism & Communication
Pages 8 (2008 words)
Download 0
Name (professor) (subject) (date) Do the games ‘Grand theft auto IV’ and ‘Call of duty- Modern warfare 3’ promote violent behaviour or are they simply a harmless form of escapism? Games have become an increasingly important part of the media. As an industry, it has also influenced the film industry, with various claims indicating that ‘video games will pull in ‘$74 billion in 2011 alone and are projected to rake in a staggering $115 billion a year by 2015’i…

Introduction

However, as games have become a more powerful industry, some people have suggested this may also have some negative effects. Games such as Grand theft auto IV have been reported as being responsible for adverse effects on players and various tabloid newspapers have said that violent games are deliberately based on reality. In general, the impact seen from video games has been credited to the mimicking of violence seen and played during the games. Studies also indicate how gamers playing violent video games are also more likely to act aggressively or engage in violent or aggressive behaviour towards other people. These gamers, especially those of younger ages, would be more likely to fight with their parents, their peers, or with their classmates. They would also be less likely to have executive control over their temper or emotions, making them easily prone to angry outbursts and aggression. ...
Download paper
Not exactly what you need?

Related papers

American teens and violent video games
Accumulated evidence pointed that there was a “causal connection between media violence and aggressive behavior in some children” (Smith and Donnerstein). With the evolution of technology, the rise of the video game industry had given rise to a new form of entertainment that quickly became one of the favorite activities of children in the United States. Uninfluenced from economical distraught…
Do Violent Video games encourage violent behavior?
At this point, it is important to consider that those boys of particular age who were exposed to violent video games have the tendency to have wishful thinking about being one of the characters they played in the game. These wishful thinking remarkably have significant impact on the normal functioning of the mind. In fact, violent video games and brain function have significant interrelation (Funk…
Violence in media on video games
Since children are capable of being impacted by these media mediums, it is also believed that they can be just as easily influenced by video games (Potter, 1999, p. 19). There are video games that are appropriate for younger audiences, but the most popular games are riddled with graphic and violent images, which can leave a lasting impression. This paper will look at the effects of video game…
Director of Marketing for WhizBang Games
Within the last few years, many games have been of great influence on the industry of gaming. This has led to growth in video gaming evolution (Creasey, and Myers, 1986, p.257). From my point of view, I think the most influential games include Final Fantasy, Mario Brothers, Grand Theft Auto and World of Warcraft. How does our culture impact video games? Video games are impacted by our culture…
Explain the different arguments suggesting violent computer games are morally wrong
Moreover, Sicart ( 2009, p.35) reveals that the gaming world can itself modify the game play, dictating behaviours in various aspects. For instance in the game Burnout 3, the virtual world requires and encourages the player to crash into other nearby vehicles and structures such as bridges and tunnels in order to bag more scoring point and this endeavour enhances the game aggressiveness…
Should violent video games be banned or regulated?
This paper tends to discuss that violent video games should be banned since they create a negative impact upon the minds of the players, especially when they are at the tender age of adolescence (thesis). Nearly every teenager knows the names of some of the most violent video games like Mortal Combat, Resident Evil, Marvel vs. Capcom, Doom, Manhunt, Dead Rising, Gears of War, Grand Theft Auto, and…
Video games are the latest expression of the 'control society' (Deleuze 1992) Discuss this claim in relation to ideas of con
The children who learn a sort of behaviour from these video games usually affect their own health, their social life and start lacking in physical activity games (Anderson & Bushman, 2001). This essay has explained the Deleuze’s concept of controlled society and how the video games can be, or, are being used in control and improvising of the control society. Evolution of Video Games Video Games…