The game was designed and tested with an interactive technology and a prototype mobile. Finally, the paper confirms the hypothesis dealing with technology rich modeling because the children’s feedback dealt with the realized interaction, and aspects of social and play interactions were put in real context.
Methodological studies in children and interaction fields have concentrated on how children are involved in the processes of design and ways that children can offer input on interaction designs. Prominent illustrations include the participatory mechanisms to design, early design methodologies, Mission from Mars, or mechanisms that involve children during evaluation of interactive products. Previous research studies have put less attention to the tools and methods of prototyping. This paper also considers the position in the children’s game design that supports interactions that are embodied, mostly those played by children outdoors together. The papers also summarize methodological techniques in the wider Human Computer Interaction field, explain the literature of game designs approaches the topic and specifies some challenges of the present design approaches when the game is designed.
A crucial theme in Human Computer Interaction methodology is concerned with prototype fidelity. The term prototype is ambiguous at its best; ranging from paper prototype, functioning, sketches, and interactive products. Prototype is used in many phases in the process of design and in various roles; for designers to look into the design space as one of the communication instrument to convey information to other stakeholders and as an analysis tool in testing the concept with users. Paper prototyping is one way to explore the space of designs without incurring design costs and to come up with early user feedback on certain aspects of action design (Lewis & Bedson, 2009).
Those who support paper prototyping have argued that the software ...