To find the answer to this hypothetical question, the research has been done in a systematic process to find all the necessary data required to accept or reject the hypothesis. To do this, the research comes up with a points based location of the game target in which the various colors used in the target represent different accuracy levels of the game player, the archer. Highest scores are achieved when the archer aims at the middle of the target. The scores decrease as targets hit further from the middle of the target. The different colors used in the target represent different scores and an archer would want to aim the colors closest to the middle of the target possible to earn the highest points possible. The scores used include 1, 2, 3, 5, 6, 8, and 10. The target is aimed using a track arrow, whose tip and direction is controlled by the player. Precision of the arrow is controlled by both TUI and effects of vibration (Hansard 1841). A player chooses the game using specified criteria. The precision is influenced by a number of factors that include vibration, which increases precision according to the research results. Design Concept The design concept includes the research question, which brings out the hypothesis being proved or disapproved. The design concept also structures the tested idea of the game as well as the purpose of the experiment done on the game. The experiment was done to point out whether vibration effects increased the user precision through enhanced experience. Research question The research question extracts a general picture of the research including the objectives and hypothesis. The research question is used to guide the research through all steps in the experiment and report writing. The research question in this case is: Does the use of vibration improve the user experience and lead to better targeting? Research Objective The research objective is structured from the research question. The research objective provides guidance for whatever has to be done. This includes the methodologies used, the data collected, and the techniques used in data analysis in order to obtain effective results. The objective of the research is: To find out whether the use of vibration improves the user experience and lead to better targeting Prototype The research uses a fixed process in order to obtain effective results about the relationship between vibration and improvement of vibration and the resulting effect on user experience and improved targeting. The prototype in this case is the V-archery game, which include the bows, the tracked arrows, the player (archers), the target, and location. The combination of all these components forms the v-archery game. The bows are used to exact pressure from where the track arrows are released to hit the game target (Klopsteg 1963). The player or archer achieves better target depending on his or her use of the bow and track arrows. The track arrow has a sharp tip used to hit the target but it is controlled by its tail. The precision of the arrow is mainly controlled by TUI and the vibration effect as the research finds out. The Prototyping Process The prototyping process includes the use of vibration within the game and the criteria used to choose the game. In the use of vibration in this game, a uniform vibration is first felt when the archer is aiming the game target. This
Novel Report on the game V Archery Institution Name Abstract V-Archery is a game that is played by more than one players and it measures the ability of the game users to make precised aims at the target. The game player is referred to as the archer, and participates by stringing the bow…
The games are “flash cards” and “spelling contest”. The flash cards will have the following words: family, father, mother, doctor, house, daughter, hospital, driver, school, kitchen, teacher, table, gate, and pet. Spelling contest will be between two teams contesting on the spelling of the words directed by the teacher.
Each player is however usually required to make their choices without letting it known to the other party. The two individuals must however seek the cooperation of each other in order to succeed in their game (Bacharach, 2006, p.67). For example an individual can successfully hunt down and get a hare by hunting alone but a hare is considered to be worth significantly less than a stage.
Tangible Interactions refers to innovative forms of human interactions based on the physical manipulations of everyday objects (Ishii and Ullmer, 1997). Tangible interaction encompasses the use of physical tokens as user interfaces and provides physical manipulation of things which are common to people in order to create a Tangible User Interface.
All the age groups, certainly, do not show equal interests in video games. Nevertheless, the interest gap across the age groups is being narrowed in a rapid manner. Besides, newer sections of populations in the developed countries are coming into the hold of video games.
By 2014, the company had more than 300 employees and the case study of Valve shows that these employees do not operate under managers. The company follows a flat and organic structure that reduces the barriers inherent in employee-customer relationships.
The author is very categorical in bringing up the point that playing chess helps students to understand different concepts in class. This is very true. For example, an experiment conducted in Marina, CA
The findings indicated that the maximum and minimum height of the Feel the Fear roller coaster are 36 meters and -14.815 metres. The difference between maximum and minimum heights for the Feel the Fear roller coaster is 50.815 metres. The findings also indicated
The concept of mathematical modelling is appropriately applied in the analysis section of this report. The modelling will be used to approach the problems and the questions asked in the report that involve mathematical calculations to solve and find answers
Mary Shelley intends to show that human beings by nature are cruel and barbaric (Shelley 116-124). However, there is a power beyond their control that forces them to become better people. This is similar to Philip K.
2 pages (500 words)Coursework
Hire a pro to write a paper under your requirements!
Win a special DISCOUNT!
Put in your e-mail and click the button with your lucky finger
Apply my DISCOUNT
Got a tricky question? Receive an answer from students like you!Try us!
Let us find you an essay for FREE
Contact us via Live Chat, call us at +16312120006or send an email to email@example.com