StudentShare solutions
Triangle menu

Financial Educational Board Games (Toys and Game Industry) - Research Paper Example

Not dowloaded yet

Extract of sample
Financial Educational Board Games (Toys and Game Industry)

5,856.20M El Segundo, CA Namco Bandai Holdings Inc. 4,083.77M Tokyo, Japan Hasbro, Inc. 4,002.16M Pawtucket, RI LEGO System A/S 2,272.69M Billund, Ribe (hoovers.com, 2011) Consumers spent 25.1 billion on video games, hardware and accessories in 2010 (Entertainment Software Association, 2011). The best-selling Computer Games are Family and Children’s Games (19.8%), Shooter games (14.4%), Role-Playing games (12.4%). The Best-selling Video Games Genres are Action (30.1%), Sports (11.3), Racing (11.1%), Children and Family Entertainment (9.3%), Shooter 8.7%), Role-Playing (7.8%) (Entertainment Software Association, 2011). The US board games and puzzle market, alone, is estimated to be worth about $400 million, and ?50 million per year in the UK (Maclean, 2009). The toy and game industry in Australia has a revenue of two billion, and annual growth of 3.6% (2006-2011) (ibisworld.com, 2011). Industry Trends “Going Green” is a current trend in the industry. It involves three aspects. They are: sustainable materials, resource-saving packaging, and content that communicates sustainable action and values through play (nurembergtoyfair.com, 2011). Another industry trend is moving games from the digital realm to physical board game space. A recent example is Mattel’s “Angry Birds.” Keeping a foot in both digital and physical realms makes good business sense, in the face of increasing competition (Douban, 2011). One of the most potentially profitable trends is the transition to selling products inside virtual worlds. For example, you might go to a virtual pizza shop, in avatar form, and a pizza icon might pop up, enabling the user to order a real pizza, without leaving the virtual environment (boardofinnovation.com, 2009). The diversity of virtual worlds means a huge, untapped potential for a diversity of products. Other trends include pro-social and e-connected, cooperative games; games that can be constructed and reconstructed, allowing for continually new play experiences; games that involve action and sensori-motor experience or emphasize speed (a trend reflecting child obesity as a health concern); games that are designed for creative learning (toyassociation.org, 2011). Game Industry Growth and Decline An indicator of demand for toys is the manufacturers' shipments of miscellaneous durable goods, which rose 7.2 percent in the first six months of 2011 compared to the first six months in 2010 (hoovers.com, 2011). Furthermore, toy sales the world over, in 2010, increased 5% over 2009, to $83.3 billion, especially reflecting strong performance in Asia (npd.com, 2011). Fifty percent of global toy sales are accounted for by the top revenue countries: USA, Japan, China, UK, and France. Emerging markets with strong growth are Brazil, Russia, India (npd.com, 2011). The Online Game portion of the industry is growing. Table 2. Annual online game revenue in billions of U.S. dollars from 2006–2011 (Rivello, 2011) Americans spent more than $3 billion in video game subscription fees last year. A new report by market research firm Pike & Fischer estimates that Americans will spend $5 billion annually by 2015 (boardofinnovation.com, 2009). Board games went through a slump when they had to compete with video and computer games, but now they are making a big comeback, due to the economic crisis (Thai, 2009). ...Show more

Summary

An Analysis of Hasbro, Rich Dad, the Game Industry and Financial Board Games Secondary Research Current Status of the Industry About 700 companies make up the US toy manufacturing industry, and China is the primary location where manufacturing happens. The annual industry revenue, in the US, is $20 billion and the top 50 companies generate about 75% of that revenue…
Author : malindabarrows
Financial Educational Board Games (Toys and Game Industry) essay example
Read Text Preview
Save Your Time for More Important Things
Let us write or edit the research paper on your topic
"Financial Educational Board Games (Toys and Game Industry)"
with a personal 20% discount.
Grab the best paper

Related Essays

Financial Analysis of Marvel Toys Pvt. Ltd
Contents Particulars Pg. No. Executive Summary 4 Introduction 6 Discussion 6 Conclusion 13 References 16 Presentation 17 Executive Summary: Marvel toys private ltd deals in the import and export business from China to throughout UAE. It operates through a warehouse in Dubai Jabel Ali Free Trade Area.
10 pages (2500 words) Research Paper
Toys R Us Company
The firm undertook a supermarket tactic, which allowed clients to search for and choose out their individual product. Through offering specialty products and through pricing most obtained products at incredibly low costs, the company’s brand eventually grew into a toy establishment.
10 pages (2500 words) Research Paper
Research Paper on Children Toys
It would also aim to explore the precautions that need to be undertaken by parents while purchasing toys for their children. Part 1 It is considered for the childhood educators to select such toys for children that are deemed to be suitable and appropriate in accordance with the child’s age and abilities.
3 pages (750 words) Research Paper
Financial Industry Megamergers
The unprecedented merger wave results in telecommunication and information technology rapid changes and the vague and unclear legal regulations between national and international banking services (Hoenig, 1999). Hoenig (1999) notes that the international financial mergers raise many significant policy problems.
4 pages (1000 words) Research Paper
Construction Toys
The array of products offered by the company includes robots, character toys and the trade mark Lego bricks. It also offers construction toys like the Lego Construction Set which costs $19.992. This is a set of truck, front loader and steamroller and
1 pages (250 words) Research Paper
Comparing (FASB) Financial Accounting Standands Board vs. GASB (Governmental Accounting Standards Board)
The Governmental Accounting Standards Board is a board that governs and monitors the progress of the standards and their drafting. It also resolves the issues that are relating to the accounting standards. The Governmental Accounting Standards
8 pages (2000 words) Research Paper
THE PERIPATOS COULD NOT HAVE LOOKED LIKE THAT, AND OTHER EDUCATIONAL OUTCOMES FROM STUDENT GAME DESIGN -
Notably, these products of computer technology make people glued to the screen and highly entertained. It is arguable such uncontrolled, hilarious presentations of scenes, can never be of any educational significance. Indeed, many instructors do not seem
2 pages (500 words) Research Paper
Will Nintendo survive the vastly developing video game industry in North America
However, in order to retain the customers within the brands, varied types of value-added games are introduced by the game console organizations at a quite competitive price. Therefore, due to the presence of numerous rival
12 pages (3000 words) Research Paper
Impact Of Video Games On Young Game Players
Initially, people used to play video games on gaming consoles and with the advancement in technology several video games were even played on computers as well as handheld devices such as the Sony PSP. There are several forms of video games that are being released every year.
8 pages (2000 words) Research Paper
Financial accounting standards board
Since the amendment is at the proposal stage, private entities undergoing combinations are under no obligation to effect such in their recognition, measurement, recording, and reporting of identifiable intangible assets arising from such business
3 pages (750 words) Research Paper
Get a custom paper written
by a pro under your requirements!
Win a special DISCOUNT!
Put in your e-mail and click the button with your lucky finger
Your email
YOUR PRIZE:
Apply my DISCOUNT
Comments (0)
Rate this paper:
Thank you! Your comment has been sent and will be posted after moderation