StudentShare solutions
Triangle menu

The Game of Diplomacy - Article Example

Nobody downloaded yet

Extract of sample
The Game of Diplomacy

34). Young people today are fully relaxed with the initiative of such created worlds, produced veracities, and de-centered selves, since their relative experience is mostly through the de-centered, hyper-real surroundings of digital computer systems.
Diplomacy is a seven-player board game that is derived from the great efforts of the major European influences during World War I. The nations play in this game are: England, France, Germany, Russia, Italy, Austria-Hungary, and Turkey (Jonathan et al. 2004, pg. 44).
Game Board: The board contains seventy-three bordering regions and every player begins with pieces in lieu of armed forces units in their native lands. Thirty-five of the seventy provinces on the board are described as "supply countries". The objective of the game is to manage eighteen of the thirty-five supply hubs. A player will then have lots of pieces on the board as he/she possesses supply centers.
Pieces: They are signified as one of two major types of armed forces units: militias and fleets. Fleets are permitted to go across bodies of water and coastline regions, at the same time as armed forces can shift onto any neighboring region. Both of these units have equivalent power in the game.
Actions and Orders: On every spring or fall turn, a piece can be controlled to carry out the following actions: move, hold or support. A move order will transport a piece from one province to an adjacent province. A hold order will keep the piece in it current location. A support order will help another piece that is moving from one region to another beside the piece carrying out the support order. This aid allows the moving piece to occupy a region during circumstances of conflict.
GamePlay: A head-to-head "game of Diplomacy" engages a talk time during each twist of about thirty minutes where players endeavor to achieve and assistance of the other players. Players comply with each other in personal rooms to talk about mutual plan and to set up alliances. Alliances can be completed in order to organize the progresses of each player's nations, and to "demilitarized zones" (DMZs) which are regions intentionally kept vacant by both players. Once the 30 min. passed, each player surreptitiously writes their actions on a document and the actions are resolved at the same time (Jonathan et al. 2004, pg. 44-45).

The representations that ooze from the above "Diplomacy gameplay" are noticeably special and give different lessons for those involved in diplomacy, international relations, and the nature of the world political affairs. Practical persons see new technologies as a motivating crumple and a possible new instrument in the hoary games of world political affairs (Potter 2002, pg. 38). Yet, the inadequate range of their investigation may blind them to the more basic changes that are rewording the system of the Gameplays itself. Liberals give a round of applause to new communication technologies as prophecies of 'independence' and 'democratic system', but may be habituated to the orderly inequities and splintering forces allowed to run riot in their wake (pg. 39). Owing to these suggestions' various inadequacies, a medium theoretical view provides the most convincing and all-inclusive structure with which to evaluate the results of new communication technologies on the world politic ...Show more


Digital media has completely revolutionized the way we do work, play, and communicate. The "game of Diplomacy" was designed as a result of its sole mixture of features and complexities of automated computerized gameplay - multi-player, zero-sum, and instantaneous move game…
Author : knikolaus
The Game of Diplomacy essay example
Read Text Preview
Save Your Time for More Important Things
Let us write or edit the article on your topic
"The Game of Diplomacy"
with a personal 20% discount.
Grab the best paper

Check these samples - they also fit your topic

Turning Work Into a Game
History of business management practices illustrates that this observation facilitated the replacing of scientific management with tenets of human resource management. Dramatic paradigm shift identified in the management perspectives demonstrate the need to establish interest and create incentives to productivity among individual employees.
7 pages (1750 words) Article
Game Theory
Computer games are an intrinsic part of a youngster’s lifestyle. With new advancements in technology, these games open a window to a world of fantasy, which enables people to assume various roles and undertake adventures denied to them in real life. However, these games have an interesting history, a past which holds the key to its invention and development.
4 pages (1000 words) Article
Internet search for International Affairs
The first thing is that not majority of the universities offer this program because the program requires internships and placements in departments which are mostly governmental or for organizations which are truly large and operates globally. So it is difficult for most of the universities to provide full exposure to their students of the real life working in the field of international affairs.
4 pages (1000 words) Article
Designing a game
This would include both coding as well as documentation of the code. There are various types of games such as board games, card games or video games. These games may be related to multiple disciplines. For example the game road rash is related to bike race i.e.
5 pages (1250 words) Article
Successor in family
The same implies in a family business as well. The Chinese civilisation is among the oldest in history, with written records dating back 4000 years and more. This is the only civilisation that continues to carry on traditions from that age till now. For such an ancient civilisation, what could be successor-related factors that influence the succession process in small and medium-sized family businesses'
37 pages (9250 words) Article
International Law Article
Every civilization, be it colossal or diminutive, powerful or weak, has constructed for itself a structure of moral principles within which to expand. What can be done, what cannot be done, acceptable acts, outlawed proceeds, have all been spelt out inside the awareness of that society.
22 pages (5500 words) Article
International Affairs College Article
There is not much realization among funding individuals and organization that international affairs programs hold key importance when it comes to serving country and people with the knowledge. But still there are some scholarships and funding programs which are open to almost all kind of studies and so for International Affairs program too such as Full Bright scholarship program awarded by Full Bright US.
8 pages (2000 words) Article
Learning Game
We had to become a team and then work out what the best and fastest way of coming to a conclusion. We started out by standing in a circular line; our problem was simple but the solution was a little complicated i.e. we had to pass a tennis ball from one person to another in the shortest amount of time possible.
2 pages (500 words) Article
Diplomacy Gameplay
Yet beyond this perceptive that change is positive, there is open clash over its exact direction or nature. Modernism reverberates, if utterly, in PC games, IMAX theatres,
3 pages (750 words) Article
Game to Learn IT Security Crime
This article explained motives of the creators - Laura Rosas and Wil Phelps and real life security scenarios within healthcare facilities, that were used in this game. The program, called, CyberSecure, is designed to use the in-game avatars to simulate and safely test and improve the outcomes of the staff as a whole.
1 pages (250 words) Article
Hire a pro to write
a paper under your requirements!
Win a special DISCOUNT!
Put in your e-mail and click the button with your lucky finger
Your email
Comments (0)
Click to create a comment
Contact Us