The Game of Diplomacy

Undergraduate
Article
Miscellaneous
Pages 3 (753 words)
Download 0
Digital media has completely revolutionized the way we do work, play, and communicate. The "game of Diplomacy" was designed as a result of its sole mixture of features and complexities of automated computerized gameplay - multi-player, zero-sum, and instantaneous move game…

Introduction

34). Young people today are fully relaxed with the initiative of such created worlds, produced veracities, and de-centered selves, since their relative experience is mostly through the de-centered, hyper-real surroundings of digital computer systems.
Diplomacy is a seven-player board game that is derived from the great efforts of the major European influences during World War I. The nations play in this game are: England, France, Germany, Russia, Italy, Austria-Hungary, and Turkey (Jonathan et al. 2004, pg. 44).
Game Board: The board contains seventy-three bordering regions and every player begins with pieces in lieu of armed forces units in their native lands. Thirty-five of the seventy provinces on the board are described as "supply countries". The objective of the game is to manage eighteen of the thirty-five supply hubs. A player will then have lots of pieces on the board as he/she possesses supply centers.
Pieces: They are signified as one of two major types of armed forces units: militias and fleets. Fleets are permitted to go across bodies of water and coastline regions, at the same time as armed forces can shift onto any neighboring region. Both of these units have equivalent power in the game.
Actions and Orders: On every spring or fall turn, a piece can be contr ...
Download paper
Not exactly what you need?

Related papers

Game theory
Way back in 1952, A.S.Douglas, Cambridge university student designed a version of Tic-Tac-Toe as a part of his PH D degree. The game was set on an EDSAC vacuum - tube computer with a cathode ray display. It was not until 1958 that the first video game was designed by William Higinbotham. "Tennis for Two" as the name suggests was set on an amplified tennis court for two players who had to return…
vocabulary game
Step 8: Then the teacher takes a card from the third set having both the pictures (elephant and ant) with words written (big and small). She says aloud both the words with the help of gestures and expressions while the children repeat the same with action imitating the teacher.
Defence Diplomacy
Prior to doing so, however, it is necessary to commence with a definition of the terms, such as would frame our understanding of it componential elements and implications:…
The Role of AI Personality in the Game Diplomacy
The latest version, created by Paradox Interactive, is visually stunning but shackled with an inhuman AI. (Ocampo) This AI is superior to Paradox's. An AI with realistic personality traits is more effective at playing Diplomacy than the logical versions that excel at games like chess.…
Conference Diplomacy
In layman's term, diplomacy can be defined as the friendly way of kissing and making up whenever two countries have disputes in order to avoid the perils of war. The following paragraphs explains the nuances of conference diplomacy and its relations to negotiators' values or perceptions (Hughes,2002 : p.173)…
Game Advertising
PricewaterhouseCoopers estimates that the online gaming industry is set to grow $55 billion in 2009 (Video Games 2006). It should also be noted that the gaming industry grows at an astounding double digit rate of 25% annually.…
The Game of Diplomacy
34). Young people today are fully relaxed with the initiative of such created worlds, produced veracities, and de-centered selves, since their relative experience is mostly through the de-centered, hyper-real surroundings of digital computer systems.…