VanderLans and Licko provided a stage in which artful typographic configurations could be explored to their greatest effect (Chwast, 235) while amateurs have introduced both a splash of new excitement and creativity as well as a cause for concern for the future expectations of quality. With the help of computers, fonts have introduced to the population at large and have allowed individuals to explore letterforms to the fullest extent of legibility. The introduction of graphics specific software like Adobe Photoshop symbolized a breakthrough in graphic design freedom and paved the way for ever more sophisticated programs such as 3DS Max and Macromedia Flash. With these tools, designers are now able to create nearly realistic 3D worlds within the confines of the computer. The degree of realism afforded through such features as lighting, shading and texturing has also sparked new areas of graphic design growth, specifically in the areas of animation and game design.
With the advent of the computer, the world was introduced to an awesome new toy that could come up with all kinds of new tricks. One of these new tricks was an ever-increasing ability to digitally produce artwork that could then be manipulated to any degree and reproduced in precise detail any number of times. It was easily manipulated to fit all types of sizes and formats, instantly accessible from numerous sources and quickly printed in a variety of media at once. These attributes meant digital illustration became the wave of the future for graphic design as well as many other forms of art media. It was the perfect solution to advertising needs and the ultimate expression of precise control. As software became more advanced and more user friendly, a greater number of individuals with an idea of an image found it possible to create their own ‘artwork’ simply by following the step-by-step instructions of tutorials or copying and pasting elements of other people’s artwork into their own