Such games have a very negative impact on the mind-set of the young children who play such games. The fictitious events are often considered reality by innocent children who lack a proper sense of direction. The events portrayed in the game change the mind-set of young children. Children very often try stunts on their friends which are shown in violent video games. Playing violent video games increases aggression among people who play it and there are no two ways about it. “One study reveals that young men who are habitually aggressive may be especially vulnerable to the aggression-enhancing effects of repeated exposure to violent games," said psychologists Craig A. Anderson, Ph.D., and Karen E. Dill, Ph.D. "The other study reveals that even a brief exposure to violent video games can temporarily increase aggressive behavior in all types of participants” (Violent Video Games Can Increase Aggression).
“On average, there is a significant tendency for the studies to yield an increase in aggression by those who have played the violent games," said Craig Anderson, an Iowa State University professor and leading researcher on the effects of media violence.” (Violent Video games under Attack). There are enough evidences which prove that playing violent video games give rise to violence in the society. This is extremely bad for the society, it is high time that this is realized and something should be done about it sooner rather than later.
Every coin is two sided, playing games also has benefits. It relaxes a person and it is very entertaining to play games. The relaxation derived from playing games is immense and cannot be out into words. Research also proves that playing games makes the mind sharper and the response rate of the mind goes up by a significant level. “Nottingham Trent University professor Mark Griffiths said they can be a
Violence in our society has increased significantly over the period of time; people have completely forgotten the values which ones made a peaceful world. This has happened because of a lot of reasons, one of the biggest reasons is the violence portrayed in movies and especially…
The content and duration of the video game play seems to maintain an important factor in whether the child, adolescent or adult figure is affected negatively based on what is witnessed in terms of aggression, bloodshed or hostility as offered by video game developers.
It has become an inseparable part of people’s life. The advent of computers and television has changed the way people look at the world. However, with good things, media has also brought some concerns regarding its impact on human beings, and especially on children and teenagers.
Research has shown that, many young people especially adolescent spend most of their time playing video games. Recent research shows that, girls spend approximately 5 hours playing video games while young men spend approximately 13 hours in a day playing violent video games. Video gaming is a multibillion dollar company.
The demand for violent video games is constantly increasing and the producers of such games have found this to be a very lucrative business. This paper will throw light upon the effects of violent video games and how the same impacts the society.
Gaming consoles like Xbox, PS3 and others have become very popular these days and there is a huge demand for games like Hit man, Max Payne etc.
Pros and cons come and go. Economic, political, and scientific issues abound. In spite of all the shortcomings and all the nuances arising from the conflicts of interests, scientific research is going through the right direction. Little by little research is validating the common sense understanding that violent video-computer games produce negative effects on children and teenagers.
Also, in the UK alone, 1.621 billion pounds was spent on video game software with an additional 1.06 billion pounds spent on consoles to play the games at home. This translated into 3.11 billion pounds gross that was made in the first 52 weeks of
Video games are electronic games that entail human interaction with a user interface, which generates visual feedback on video devices; personal computers and video game consoles used to be the most common video game electronic
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