StudentShare
Contact Us
Sign In / Sign Up for FREE
Search
Go to advanced search...
Free

Nintendo WII CASE Study - Essay Example

Cite this document
Summary
This Japanese company attained the desired success when it entered in to the markets of video games. The highly popular home based…
Download full paper File format: .doc, available for editing
GRAB THE BEST PAPER95.3% of users find it useful
Nintendo WII CASE Study
Read Text Preview

Extract of sample "Nintendo WII CASE Study"

Nintendo Wii Case Study Established by Fusajiro Yamauchi in the year of 1889, Nintendo had wide range of businesses since inception ranging from cardgames to love hotel. This Japanese company attained the desired success when it entered in to the markets of video games. The highly popular home based video game console, ‘Wii’ was launched by Nintendo in the year of 2006. This seventh generation video game console from Nintendo caters to a broad market segment.Market segmentation and target marketing are the most vital aspects of successful marketing.

It helps the business house to decide about its prospective customers. The analysis of the video game console depicts that the product has diverse marketing possibilities as it differs from one country to another. In Korea, the market was concentrated within the age group of 20years – 25 years and was comprised of predominantly female population. While in Japan, the target market was primarily male populace aged above 36 years (Lee & Et Al., “A Cross Sectional Market Segmentation of Online Game Industry using SOM”).

Nintendo expects to widen the user base of the video games. Nintendo perceives that ‘Wii’ will be fun for all types of users irrespective of gender, age or ethnicity. The company says that it would target the non - users of the video game console and try to attract them in to the gaming world and do not aim to fight with Sony for the share of market (Gantayat, “Dragon Quest IX Q & A”). The SWOT analysis captures the strengths and weaknesses of the company along with opportunities and threats of the industry.

The strengths include less expensive software and hardware along with the unique hardware motion detection where as the weaknesses of Wii of Nintendo are that only limited number of software could be selected and also there is a liability for joystick. The company can find opportunity in new users that include adults and seniors and also through deeper penetration in the European and Middle – Eastern markets. The major threat of the product is that the software developers are not satisfied with the reducing profit and also there are lack of software selection and sophistication with the games (Zimbio, “SWOT: Strength Weakness Opportunity Thread of Gaming Industry”).

There is no doubt that the Nintendo Wii has taken the gaming world by storm since its launch. The major competitors of the Wii from Nintendo have been the Play Station series from Sony (PS2 and PS3) and the Microsoft XBox360. The differences in the marketing strategies of Nintendo and its competitors have been significant. Nintendo targeted at gamers as well as non – gamers but the other companies were meant only for the gamers. Cost effective and the differentiated product along with disruptive marketing strategy are also crucial for the success of Nintendo Wii (Hinton, “Disruptive Innovation?”).Since launch, this seventh generation video game console has been the leading seller of the game.

The brand is considered to be cost effective along with having unique design as well as user – friendly. Nintendo Wii undoubtedly has strong brand value propositions. ReferencesGantayat, “Dragon Quest IX Q & A”. March 28, 2010. IGN. 2006. Hinton, Daijessa. “Disruptive Innovation?” March 28, 2010. Temple University. Lee & Et. Al., “A Cross Sectional Market Segmentation of Online Game Industry using SOM”. March 28, 2010. Kyung Hee University. 2004.Zimbio, “SWOT Strength Weakness Opportunity Thread of Gaming Industry”.

March 28, 2010. Nintendo Wii. 2007. BibliographyBruce, Jio & Et Al., “Nintendo Wii” March 28, 2010. University of Central Missouri. 2007. Moats, Brian, “Nintendo Wii”. March 28, 2010. Marketing Plan for Marketing Management. 3008.

Read More
Tags
Cite this document
  • APA
  • MLA
  • CHICAGO
(“Nintendo WII CASE Study Essay Example | Topics and Well Written Essays - 500 words”, n.d.)
Retrieved from https://studentshare.org/miscellaneous/1564657-nintendo-wii-case-study
(Nintendo WII CASE Study Essay Example | Topics and Well Written Essays - 500 Words)
https://studentshare.org/miscellaneous/1564657-nintendo-wii-case-study.
“Nintendo WII CASE Study Essay Example | Topics and Well Written Essays - 500 Words”, n.d. https://studentshare.org/miscellaneous/1564657-nintendo-wii-case-study.
  • Cited: 0 times

CHECK THESE SAMPLES OF Nintendo WII CASE Study

Blighs Claims and Liabilities in Tort

hellip; In the case of torts, the plaintiff is the victim of an alleged wrong and the defendant will be either directed by the court to pay damages to the victim or else to desist from the wrongful activity. A tort is a violation of another person's rights or a civil wrong not arising out of a contract or statute.... In the above case, the de.... b) The defendant breached the duty of carec) Breach causing harm in factd) The injury / loss was caused by the breach and damages need to be awardede) Breach being a proximate or not too remote a cause, in law In the above case, the defendant Mr....
4 Pages (1000 words) Case Study

Case study (The Nintendo Wii: A 'Revolution' in Gaming

The first part of the paper presents an analysis of the activities of the company mention in the case, the second part of the paper looks at existing literature on Blue Ocean strategy, the third part of the paper examines whether the new nintendo wii represents a blue strategy.... This paper attempts an analysis of the case Nintendo.... nintendo is a company that is headquartered in Kyoto, Japan (Company's Report 2008).... nintendo engages in the leisure equipment business having two segments....
12 Pages (3000 words) Case Study

Nintendos Wii

In this particular case, it can be seen that the original code name, “Revolution” was actually favored by many people within Nintendo.... … Acoording to my iwata , the wii “could not have been accomplished if we had tried to make a new game console in the conventional manners.... This significantly helped the company in designing new product process for the wii gamimg system.... Acoording to my iwata , the wii “could not have been accomplished if we had tried to make a new game console in the conventional manners....
1 Pages (250 words) Case Study

The Objectives of CVS Corporation

ther Strategiesi) Allowance and benefits provisions to employees as well as creating forums aiming to improve working environmentii) Improving customer accessibility to services and customer discount programs for all the early paymentsCompared to the previous case study, this current study acquires the form of a business plan....
2 Pages (500 words) Case Study

Business Strategy to Maintain a Competitive Edge in the Market Place

The aim of the study "Strategic Management" is to analyze the management of two companies, such as Nucor and AMD, on the basis of the settled questions.... In order to evaluate change, we need to study a competitive environment, the changing needs of the customers, forecasting changes in their needs, pricing, costs and product segmentation, and differentiation achieved by us and our competitors....
9 Pages (2250 words) Case Study

Factors of Launching a Game Console in Context of Marketing Mix 4-Ps

In the case of a gaming console, it is important to be aware of the relevant demographics.... This paper "Factors of Launching a Game Console in the Context of Marketing Mix 4-Ps" presents the primary gamer group that lies between the ages of 12 to 17 and 18 to 34 and is usually comprised of males....
8 Pages (2000 words) Case Study

Strategic Development and Expansion of McDonalds

From the paper "Strategic Development and Expansion of McDonald's" it is clear that the organisation has been able to improve customer services by utilising technology.... For instance, McDonald's developed a touch-activated screen where customers can make their orders without necessarily queuing....
9 Pages (2250 words) Case Study

Strengths of Financial Management at CareTech PLC

This paper "Strengths of Financial Management at CareTech PLC" looks at financial management at CareTech PLC with an aim of analyzing its strengths while suggesting areas of improvement.... nbsp;Health and care organizations could either be publicly or privately owned.... hellip; Depending on the form of ownership, the organizations may attract revenue from various sources....
14 Pages (3500 words) Case Study
sponsored ads
We use cookies to create the best experience for you. Keep on browsing if you are OK with that, or find out how to manage cookies.
Contact Us