Many people think that video games are wastes of time or have little utility, merely toys. But a growing body of research has found that video games can actually help children comply with medication, teach hand-eye coordination, develop social skills, and offer a myriad of benefits to adults…
Some parents use video games with their children to teach emotion sharing and to connect with their autistic children, playing games like The Sims or Pokemon and gaining a rare shared glimpse into the world. Researchers have found that games like The Sims that have online mingling allow autistics to interact and learn social skills that are among the hardest to teach autistics. Research has also found, in this vein, that autistics approach video games very similarly to non-autistic children and get the same benefits. Because of this, video games become one of the ways for autistic children to share experiences with peers: An autistic child and a non-autistic child may have many obvious differences, but they both catch Pokemon the same way. Research into the Wii in particular indicates that the Wii can help people with Parkinson's rebuild their skills and memory, and help children with exercise. Motion control systems like the Wii and the Move and Kinect controllers can help autistics and other children interact, get physical activity, and learn elements like hand-eye coordination and intuitive knowledge of physics. Research conducted by Rosas et al (2002) into educational video games find that they help to improve math, spelling and comprehension skills in first-and-second graders. ...
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Today it has become common practice for nearly all technologically wired homes without children to own a video gaming system. While the interaction and virtual interface these systems offer is truly revolutionary for their entertainment power, when considering their actual benefits for society it’s clear there are a number of downfalls.
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Whether it is the television, video games, radio or marketing efforts made by companies, children usually do become the recipients, whether it is intentional or unintentional. The thesis statement here is to research on social and ethical implications of children and teens playing violent video games.
Obesity has been linked to various causes such as genetics, age, gender, environmental factors, physical activity, psychological factors, illness and medication (“Obesity”). All the above causes have been
Video games are a product of the present advancement in technology, and these are popular among children today. It is essential to research the negative effects, which are realized in children who play video games, and develops possible strategies, which might be used to address the negative effects.
Video game enhances the creativity of the children, as well as, increasing their literacy levels. Research reveals that the literacy level of those children who used to play video games was higher than those who did not. Today, the same
Presently 1 in every 88 children suffers from autism (Autism Speaks, 2012). Scholars have differed on whether the prevalence and incidences of the condition have been increasing, or if it is the doctors who are now able to recognize and diagnose the condition.
26 Pages(6500 words)Research Paper
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