In the video games virtual societies, the players must comply with specific rules and laws that seek to make the games more engaging. Failure to comply with some of such rules earns the players various punishments that range from point deductions and eventual ejection from the completion. The fact that the video games are increasingly becoming common among the modern societies and the fact that they seek to portray the nature of the contemporary society makes the design and the application of the laws and regulations a contentious issue. The developers of the games employ regulations that make the games more engaging without considering the implications of such rules and laws in the real society. In most games such as need for speed, the player drives a racing car capable of withstanding some of the worst car crushes. Additionally, in the game traffic rules are relative with the infractions such as ramming onto a police car and resisting arrest earning one more points that are complimentary. Addiction to such games has effects on the peace and stability in the real world since some of such laws apply in the real world. Furthermore, in real world a car crush may turn fatal depending on the intensity of the crash. Moralists will continue to advocate for the harmonization of the video game rules to the laws in the real society while capitalists and entrepreneurs who develop the games continue to oppose such moves. Developers of the games rely on the large market turnout to sell their products thus make more profits. Abiding by such laws in the real world such as speed limits, the official driving age and drunk driving are some of the laws that should they incorporate in their games may affect their profitability. Developers of the games seek to make their products as interesting and as engaging as possible. “They heighten the conflict between the players and the authorities in order to make police evasion an interesting and intriguing experience to their customers” (Jeff 257). In fact, breaking the laws in the virtual society becomes the game. Harmonizing the rules of the games to those in the real society would make the games boring thus affect their profitability objective (John 41). Among the most controversial issues in video games have been the heightened crime and violence in the product especially given the fact that most of the consumers of such games are children. Moralists have therefore often propagated for the minimization of violence in the games since they influenced the actions of the young members of the society. Propagators of such reasoning even called for the placement of age restrictions in the games in order to regulate the level of violence of the games accessed by younger members of the society. The liberal portrayal of guns in the games is contrary to the social structure in the real world. The games thus motivate younger members of the society to live an illusionary lifestyle in which they appreciate violence and shun peaceful ways of solving conflicts. Such are valid arguments that should influence the formulation and development of video games. Producers of the video game products are business people just as any other. They therefore carry out extensive market researches in order to determine the prevailing favorable trends in the market. Through such market researches, the producers have determined that
Name: Course: Instructor: Date: Video game ethics Video games have become an essential part of the contemporary society as most youths use such as their part times. Developers of such products on the other hand exploit the ever-increasing demand for the products thus continue to develop diverse video games…
It has 280,000 employees around the world. It is continuously increasing its shares in the markets. Weakness: it is the most boycotted brand due to its infant formula. It shows lack of consumer research. Opportunities: Nestle should increase its product portfolio in different geographic regions Threats: Aggressive marketing of competitors like Kraft.
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