StudentShare solutions
Triangle menu
We use cookies to create the best experience for you. Keep on browsing if you are OK with that, or find out how to manage cookies.

Interactive Entertainment: Gaming - Essay Example

Nobody downloaded yet
Violent games highly encourage killings and fighting with enemies in a brutal and inhumane manner. This leaves deep impact on the mindsets of children. On the contrary many individuals believe that video games does not build negative perception among youngsters. With the help of this essay, the question that whether or not violent video games encourage aggressive behavior in teenagers will be addressed along with the reasons involved. Experience of Playing Specific GamesViolent video games are a two-tone morality. Where on one hand it is entertainment for the player, on the other hand it is developing a negative and aggressive mindset (Camerer, 2003; Anderson et al., 2007). The major target of these video games i.e. the youngsters and kids are under great influence as they play these spend hours playing video games everyday. Video games are all about technology and as technology is getting advanced, the video games are becoming more realistic (Crookall, 2013). For example, a few video games that I have played and that I think were violent include Grand Theft Auto (GTA), Resident Evil, Manhunt, and God of War. All these games included varioys repetitive killing of humans, police officers, zombies, via hand-to-hand combat, shooting, gang warfare, drive by shootings, etc. Furthermore, such games also used abusive language, sexual dialogues throughout (Shackford, 2013; Kutner & Olson, 2008; Teng et al., 2011)According to (Teng et al., 2011) violent video games do have an impact on aggression compared to those who do not play video games. ...Show more
Cite this document
  • APA
  • MLA
  • CHICAGO
(“Interactive Entertainment: Gaming Essay Example | Topics and Well Written Essays - 2500 words”, n.d.)
Retrieved from https://studentshare.net/social-science/665068-interactive-entertainment-gaming
(Interactive Entertainment: Gaming Essay Example | Topics and Well Written Essays - 2500 Words)
https://studentshare.net/social-science/665068-interactive-entertainment-gaming.
“Interactive Entertainment: Gaming Essay Example | Topics and Well Written Essays - 2500 Words”, n.d. https://studentshare.net/social-science/665068-interactive-entertainment-gaming.
  • Cited: 0 times

Summary

In the paper “Interactive Entertainment: Gaming” the author analyzes the violence associated with video games, which has greatly affected the perception of individuals who play these games. The major target of these video games i.e. the youngsters and kids are under great influence…
Interactive Entertainment: Gaming
Read Text Preview
Save Your Time for More Important Things
Let us write or edit the essay on your topic
"Interactive Entertainment: Gaming"
with a personal 20% discount.
Grab the best paper

Check these samples - they also fit your topic

The effect of video gaming on children
As video games are becoming increasingly more explicit and brutal plus more prevalent, continued studies are needed concerning the effects on the young impressionable minds to the risks these games pose.This paper examines the many effects violent video games have on children including the specific differences between boys and girls.
6 pages (1500 words) Essay
Chinese video gaming
The world has well entered the twenty-first century, and along with it, the realm of whole new possibilities as well. The present paper focuses on the video games industry of China, a country that is slowly changing from an authoritarian ideal to a more democratic one.
3 pages (750 words) Essay
Business Report to managment on online entertainment
The aim of the company will be to provide the viewer multiple entertainment products on a single site. Its objectives will be to provide best quality entertainment, in rich format to enable the customer to view movies and videos of his choice, listen or download music and read about happenings in the world of fun and pleasure.
20 pages (5000 words) Essay
Computer gaming and education: Lessons in Literacy
Finally, it focuses on James Gee’s (2003) "What video games have to teach us about learning and literacy," and examines it in light of what the state of the art have to say on the subject. They are considered as the issues discussed.
12 pages (3000 words) Essay
Gaming Essay
Outsiders look at games as violent and negatively influential. Since they do not understand it, they see the gamer's behavior as a threat. The violent content of games, as well as a gamer's seemingly secluded nature; give this group of people a negative reputation.
11 pages (2750 words) Essay
Constitutionality of RFID Technology within the Las Vegas Gaming Surveillance System
Recently, RFID has found its way into Las Vegas as casinos are implanting the tags in various products. Many casinos will be using new embedded chips that can track players’ behavior, including where they were in the
35 pages (8750 words) Essay
How are game console interfaces assisting in creating an immersive gaming experience
As console gaming and PC gamings are being evermore entangled via the internet and electronic technologies in general are starting to captivate gamers across the world. Before considering the relationship between the “games console” and the “electronic library”, it is important to define exactly what is meant by a “games console” within this wider spectrum оf computer and video based entertainment.
48 pages (12000 words) Essay
Interactive
Our InfoBest information system is the best in the market and it has earned trust and confidence from the few companies and corporations that have used it. It is a synergistic information system with integrated accounting and financial analysis
1 pages (250 words) Essay
Chinese Video Gaming
The present world has entered the twenty-first century, and along with it, the realm of whole new possibilities as well. With the advent of technology, man has transformed the impossible into the reality. Almost all fields have reached greater heights with the constant innovations in technology.
3 pages (750 words) Essay
Entertainment
Disney’s leadership manages the greatest global media company with the most respected visionaries around the world supporting the company (Janet 34). The company focuses on generating best and creative content possible to foster
2 pages (500 words) Essay
Comments (0)
Click to create a comment
Let us find you another Essay on topic Interactive Entertainment: Gaming for FREE!
Contact us:
+16312120006
Contact Us Now
FREE Mobile Apps:
  • About StudentShare
  • Testimonials
  • FAQ
  • Blog
  • Free Essays
  • New Essays
  • Essays
  • The Newest Essay Topics
  • Index samples by all dates
Join us:
Contact Us