This essay stresses that farming is a practice when a player decides to performed a considerable number of some basic actions that will give one small reward; however, due to repetition, the amount of benefit that is accumulated is rather big. It is true that this practice also does not seem to violate ethics, but if one takes a close look, one will be able to notice that it undermines the very game play. For example, in experience based games, a person might develop one’s character in the early locations and the balance of the further play will be lost. In other words, while farming does not mean breaking the rules of the game, it surely does not follow the spirit of it, according to which the gradual development of the character of one’s abilities is an essential part of the game play.
This paper makes a conclusion that video games ethics as well as real world ethics are different in a number of aspects. First of all, paying games is inseparably connected with necessity to perform certain actions and fulfill responsibilities. In real life this obligation is not as mandatory as in the virtual environment. Secondly, one should always keep in mind that it would not be logical to apply ethics with all its aspects to the actions which exist purely in the virtual world. In other words, gamer’s behavior in and outside the game might be different. This might be explained by the fact that while playing a game a person has to deal with issues that are rooted in fiction.