A number of research studies reveal that analysis of these indecisive behaviors comes because of interactions. With that respect, this paper will seek to set forth reasons as to why people behave differently when they are gaming on against offline.
When gaming online, people tend to behave unrealistically due to situations endorsed by emotions. For instance, online gaming brings out emotions of anger especially when one does not understand the set rules of the game. Therefore, due to his or her inability and ineptitude to perform better, he or she ends up venting by cussing loudly and obscenely despite the hard efforts exerted. This ultimate failure accompanies other emotions like an awkward pause then a probable apology and finally an explanation that is always suggesting that this person is simply angry. These sorts of attributive emotions are the reason behind why some people behave abnormally when gaming online (Rouse & Ogden, 2005).
The most affected social category by this issue is the youth who would spend most of their time gaming online instead of making friends and having fun with real friends. Oftentimes, you find some gamers want something like a new hot game from a friend. Playing the newbie normally is not possible for most people. Thus, what happens is that, when the host is showing you the new game styles and the likes, you tend to throw insincere and baseless compliments just to make the host find it vital for you to get the new game (Sayre & King, 2009). Scholarly research put across that this situation describes manipulation and newbie is just playing manipulative in order to get the game. At the time when the host is demonstrating playing modes, because you want the game, you end up putting on a fake and overly happy as well as lucky go persona (Collins, 2010). This kind of gaming results to exuberant online gaming behavior. As such, since this is not the real you, this kind of behavior appear different. A situation gets