One way would be to zip the file and give the user the option to download it this way instead of streaming it in real time. You also could reduce the size of the video player, which would allow the video to play faster and reduce bandwidth usage. Another way to do this is to multicast the stream, which would allow multiple users to receive the feed at the same time and drastically cut back on the bandwidth usage of the video or audio stream.
The IEEE-1934 standard is one of the most usable and helpful technologies ever developed for the transmitting of data over cables. It is low cost and high speed, both major factors when considering how a company should transmit movies and audio. It also allows a company to transmit 400mbps of data over a tiny thin cable, and that alone is worth way more than its weight.
I.There are many different formats used in media distribution. There are MP3, real audio, MP4 and even windows own movie files. Different companies often use different formats to keep the media only usable with that company. For example, I-tunes files are only usable with Apple products, and Apple wants to keep it that way. The same goes for Microsoft Windows Audio Files, which are only usable by the Microsoft Media Player.
II. While both methods are "streaming", there are a few differences between true streaming and HTTP streaming. If you want to be able to capture a live cast really well, the best way to do it would be "true" streaming with the help of either a specialized serve or media protocol. Using HTTP methods allows the video to be progressively downloaded from the server. HTTP gives the advantage of allowing the user to watch as the file is downloaded, however HTTP streaming does not adjust to the bandwidth of the user midstream.
III. There are several ways a serve can adapt to changes in propagation conditions to help keep the media coming clearly. One way to reduce this problem is to use is to use a forward error correction or to also make sure the server automatically requests reset strategies.
I. MPEG-1 has about the same resolution as that of a VHS tape, and is often used by the Video Cd and even sometime the DVD video format. MPEG-1 also includes the popular format of MP3, which is often used for audio storage. MPEG-2 has many advancements over the original format, and includes support for interlaced video, and also outperforms MPEG-1 at all speeds over 3/mbits.
II. MPEG-4 also adds many new features over the MPEG-2 format. It added the support for 3d rendering, object orientated composite files, and even support for Digital Rights Management. It also replaced AAC which was often used with MPEG-2, previous to the release of MPEG-4.
III. The MPEG-4 container formats can be used for MP4, OGG, Quick Time, Real media, VOB, ASF, AVI, and many other media and audio formats.
I. Podcasting differentiates from streaming in several ways. In Podcasting, the user actually downloads the file for later use on their computer or other mobile device. In streaming, the file is not actually downloaded and can not be watched again, unless it is being streamed again.
II. HTTP streaming, Podcasting, and true streaming all have their advantages and minuses. HTTP streaming allows users to watch as the content is downloaded,