sport and games like Rise of the nations refers to war like situations. The main aim of game design is to create a game according to a set of constraints that could be technical, production, the choice of the targer, ethical, cultural and political.
Also designing a game needs interaction with many other disciplines such as game mechanics, visual arts, programming, production, the audio i.e. sound effects and narrative. By considering the elements it can be observed that game programming involves lot of complexity than the abstraction which is presented to the user. This is mainly because all the design principles are interdependent on one another. There are lots of methodologies involved in game designing. For example a documentation can be prepared that describes the nature of the game, the elements which the game must have, the level of toughness etc. The other strategy would be through iterative prototyping which depending on the game can be an appropriate way of discovering new ideas. Also some combination of forward planning and iterative design is used in the development of game.
Iterative design tends to be more suitable for core game mechnics (or gameplay) where the emergent properties of the design can be very hard to predict. On the other hand, game elements such as story, setting, logical flow and level designs often lend themselves to being designed on paper, although almost invariably some unforseen issues will arise that will need to be dealt with through a modification of the paper design. Thus, even a design document can and usually does undergo some kind of iterative process during the development of a game, either formally or informally.(wikipedia-the free encyclopedia online)
Ethical and social issues in game programming:
Every choice implies responsibility. Responsibility implies ethical principles imprinted in those choices. Computer games have been measured as "a series of appealing choices". Is it possible to think of games as moral objects' Or, more precisely: is the design of computer games morally accountable' Computer game design is the craft of gameplay, the challenge of creating a balanced and enjoyable game. In a way, computer game design is the art of creating interesting, entertaining choices. What are the ethics this activity imprints in computer games' What are the ethics of game design' Understanding the importance of design as a creative ethical activity, will allow the analysis of computer games' rethorics and the ways they are or could be used for conveying engaging ethical experiences. Understanding the morality of the digital expression can show us both the ways for new expressions, and the moral being of computer game as a form of art.
To understand the fundamental premises of the ethics of game design, it is necessary to explain how computer games are designed objects. Here the concept of ergodic arts and notions give an understanding of how games operate as designed experiences. According to (http://ir.lib.sfu.ca/retrieve/1560) "All games are ergodic objects. An ergodic work of art "is one that in a material sense includes the rules for its own use, a work that has certain requirements built in that automatically distinguishes between successful and unsuccessful users. Ergodicity as such lies in the material organization of the artifact. Ergodics as a code, the software code, is the first condition for