sport and games like Rise of the nations refers to war like situations. The main aim of game design is to create a game according to a set of constraints that could be technical, production, the choice of the targer, ethical, cultural and political.
Also designing a game needs interaction with many other disciplines such as game mechanics, visual arts, programming, production, the audio i.e. sound effects and narrative. By considering the elements it can be observed that game programming involves lot of complexity than the abstraction which is presented to the user. This is mainly because all the design principles are interdependent on one another. There are lots of methodologies involved in game designing. For example a documentation can be prepared that describes the nature of the game, the elements which the game must have, the level of toughness etc. The other strategy would be through iterative prototyping which depending on the game can be an appropriate way of discovering new ideas. Also some combination of forward planning and iterative design is used in the development of game.
Iterative design tends to be more suitable for core game mechnics (or gameplay) where the emergent properties of the design can be very hard to predict. ...Show more