A sense of more realistic and lifelike games has emerged as the trend starting to and will continue to take part into the future.
Computer and video based entertainment has played an increasingly important role in the developed world's culture over the past 30 years. Even before the widespread use f colour television, simple games playable through a television set proved popular among children and adolescents. Indeed, a vast array f handheld electronic games, portable electronic games such as "Simon", and basic wristwatch-mounted games has formed a significant portion f the toys and games market since the mid-1970s.
As computer gaming entertainment systems have developed in complexity, so their functionality has increased. Distributed or remote gaming, using the Internet, is becoming increasingly feasible using the incoming generation f games consoles. Similarly, advances in mobile phone technology are resulting in the emergence f distributed and remote information and entertainment services. Excitingly, these developments open up possibilities for accessing network-based resources, such as subject gateways, electronic journals and OPAC-based services, using hardware which is considerably cheaper and simpler to use than PC-oriented systems.
Before considering the relationship between the "games console" and the "electronic library", it is important to define exactly what is meant by a "games console" within this wider spectrum f computer and video based entertainment.
Games consoles are typically thought f as units that operate through a television or some other large, external screen or monitor. These units require an external power supply, thus severely limiting their portability. The games themselves are mounted on media that is inserted into the unit, such as a CD, DVD or cartridge, or in media such as a cassette, readable through a tape player. The console has a keyboard, sockets for joysticks or other games controllers, or both.
This definition therefore covers a wide range f devices and systems, from the modern games consoles such as the Playstation and Dreamcast, to older systems, such as the ZX Spectrum, BBC Micro, and Pong. (Dang 2000) An important point to note is that, within this definition, the PC is a legitimate games console. A look at the history f the games console illustrates the diversity and evolution f these devices.
They claim that the only solution to this recent outbreak f violence is to censor videogames nd restrict their sale to minors. Over the past several years, politicians such as Senator Joe Lieberman (D-CT) have proposed various pieces f legislation to restrict violence in videogames. In order to save lives nd preserve a multi-billion dollar industry, such legislation must be prevented from becoming law.
Keep in mind when Microsft first introduced the Xbox It'll never be more than a game player, claimed the company. The Xbox was a Trojan horse. Sure, Windows Media Center has