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Coursework example - Video Games
Pages 40 (10040 words)
The world of video games has changed drastically since its launch 30 years ago thanks to some classic video games such as Asteroids, Donkey Kong, and Pac-Man. The change from board games to videogame was powerful, it was fundamental; it did more than just change people expectation of what it meant to have fun, it changed societies, it changed many culture and it birthed this gaming industry…
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A sense of more realistic and lifelike games has emerged as the trend starting to and will continue to take part into the future.
Computer and video based entertainment has played an increasingly important role in the developed world's culture over the past 30 years. Even before the widespread use f colour television, simple games playable through a television set proved popular among children and adolescents. Indeed, a vast array f handheld electronic games, portable electronic games such as "Simon", and basic wristwatch-mounted games has formed a significant portion f the toys and games market since the mid-1970s.
As computer gaming entertainment systems have developed in complexity, so their functionality has increased. Distributed or remote gaming, using the Internet, is becoming increasingly feasible using the incoming generation f games consoles. Similarly, advances in mobile phone technology are resulting in the emergence f distributed and remote information and entertainment services. ...
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