Nonetheless, this kind of participation fails to enable the recipient to change the final appearance of the data, or to customize it according to their needs. In the recent past, however, there has been a significant concern among designers to create more interactive graphical interfaces for maximum gains. Otherwise referred to as co-creation, the future of technologies is likely to shift more in the direction of ensuring a greater level of participation by receivers in a way that will make modern technologies virtually owned by end-users.
Since the beginning of the 21st century, and the rapid growth of Internet technologies around the world, there has been a need to create graphic designs that are flexible and more responsive to end-users (Barnes, 2013). Designers and instructors are working around the clock to achieve a complete integration of graphic design and other disciplines such as business. In all of these relationships, there are high chances that the technology trends will continue to evolve, as will the present-day socio-economic, cultural, environmental, and political forces into a more participatory operational context. The current world is witnessing a situation whereby graphical designs and or objects are no longer the ultimate consequence of design practice (Denning, 2013). Neuhauser et al (2009) have noted that, even though, posters, billboards, print media and navigational technologies are still commonly used among graphic designers, designers are more concerned with generating services, graphical experiences, and information that engage the end-user more than ever before.
The rush towards a more participatory project designs based on users’ tastes and preferences is becoming more and more intensified by each passing day. Designers are increasingly seeing the need to create ‘users’ in the current technology era in order to facilitate more human-machine interactions as a way of enhancing efficiency
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