This concept over the years has been employed into interactive human interface games as a creativity perspective. To understand the concept of anthropomorphism in video games, this paper therefore seeks to delve into the portrayal of gods as human figures and look into the reasons for this depiction. It also looks into how gods are given human traits. All these will be with regards to the video game “God of War 3”.
The concept of anthropomorphism is depicted in the video game by a coincidence that most of the gods are named based on human traits and characters (Wade, 56). The controller controls the god of war, Kratos. The naming in this case is reflective of some human naming based on characteristics such as the conqueror, the magnificent, and the merciful among other character based names. The depiction of a god with such a name was directly derived from the human trait of war and retribution. Furthermore, there is the god of the sea, Poseidon. This name is synonymous to the human nature of a sailor. The other god in the game is Hades, also known as the lord of the underworld and ruler over the dead. He is also the god of wealth due to the precious metals mined from earth. In this case, he is named after the common human trait of resourceful people. The game also depicts a goddess known as Hestia, the goddess of virginity. This name is also based on a completely human condition of virginity. Hera is the goddess that protects marriages and takes special interest in women. A custodian of marriage is basically a human approach accomplished either in law or intrinsically held within human nature. Next is the Goddess of the city, handicraft and agriculture. The craft from which she draws her name are completely human activities. Another god in the game is Apollo, the god of music. Music is another primarily human activity. The game also focuses on the god of the sun of