This paper presents how feminist movement has influenced female artists working with technology. It also presents a brief overview of what feminism used to look like in art, in addition to, the historical sense of the feminist movement in terms of art. Additionally, it presents what the feminist movement looks like today for female artists, especially, for those working with technology, such as, female video game designers, engineers or computer specialists. Finally, this paper presents a conclusion of the findings and analysis of literature on the subject of feminist movements.
The main question that comes to the mind of many when the feminist movement is raised is what feminist art stands for. Arts analysts and historical researchers have, ever since, argued over the subject of feminist art. They try to establish whether it was a period in the history of art, a lobby group or a complete makeover of how things should be carried out on the subject of female contributions. According to Motta, Flesher, Eschle and Laurence (2012), a number of researchers have judged feminist movements against surrealism. In this regard, many people consider feminist art not as an art technique, but to a certain extent, a process of creating gender sensitive art or integrate women in art galleries and exhibitions.
Feminist art has spurred debate also on the subject of post-modernism. Feminist art entails the creation of value and meaning in art while integrating women in the modern forms of art techniques (Redfern and Aune 7). According to Motta et al. (2012), feminist art also provoked debate on whether the historical western art was a global representation of art regardless of men dominating in most spheres. It is therefore, possible to establish that feminist art entails artists working with the thoughts of gender, personality and outward appearance.
Feminist art entails the use of performance art, such as, videos and