Camera cutting from a shaky shot to a steady shot was also another cinematography challenge in the Hunger Games. This error was evidenced by the conversation between two characters in which the camera angle of one character was handheld while on the other one it was completely steady. This link https://www.youtube.com/watch?v=juVckCCMEQQ provides a steady positioning of the camera, and this http://cineblur.com/wp-content/uploads/2012/08/Train-scene-short-loop1.gif provides both steady and shaky position of the camera.
The choice of dark setting is one of the production designs that were well utilized in the Hunger Games. In the image below, Katniss portrays a dark face when she walks. The face later appears to be light as she walks towards the light. This lighting design gives Katniss two personalities; an evil side and a nice side. The use of spotlights above Katniss in some parts of the scenes makes it appear interrogative. It appears as if Katniss is in a police station. The lighting of the districts was also dim compared to the bright lighting in the capital city. The variation in lighting enabled the director to sharply contrast between the successive capital city and the poor districts.
The shots used in the movie also inform the viewers of certain things. For instance, the focusing of the camera up when the citizens of District Ten are listening to the organizer of the game shows that the people of District are looked down upon by this person. This is further evidenced by the angle of the camera moving down when the organizer of the game picks the tribunes.
The choice of color and costume is also one of the production designs that present itself very well in the Hunger Games. For instance, the usual matching of Katniss and Peeta’s uniform shows that the two have something in common or the two obliged to follow specific rules.
Katniss’ costume also makes her appear to have broad