StudentShare
Contact Us
Sign In / Sign Up for FREE
Search
Go to advanced search...
Free

Video Game Violence and Children - Essay Example

Cite this document
Summary
This paper, Video Game Violence and Children, will look at the effects of video game violence and children. The younger that a child is, the more impressionable they are. They are constantly subjected to concepts and behaviors that they gradually adapt for themselves. …
Download full paper File format: .doc, available for editing
GRAB THE BEST PAPER98.4% of users find it useful
Video Game Violence and Children
Read Text Preview

Extract of sample "Video Game Violence and Children"

Video game violence and children November 10, Video game violence and children The younger that a child is, the more impressionable they are. They are constantly subjected to concepts and behaviors that they gradually adapt for themselves. These influences are commonly presented to children in the forms of parents, siblings, classmates, and teachers. However, in a steadily growing technological generation, children are also given the means to be influenced by media, such as television shows, movies, and music. Since children are capable of being impacted by these media mediums, it is also believed that they can be just as easily influenced by video games (Potter, 1999, p. 19). There are video games that are appropriate for younger audiences, but the most popular games are riddled with graphic and violent images, which can leave a lasting impression. This paper will look at the effects of video game violence and children. As children grow up, they look to the authoritative role models in their life to determine what behavior is or is not appropriate. Their young minds are impressionable and they constantly absorb new knowledge from their surroundings. When children are subjected to certain actions or behaviors, and if they are not properly coached in the differences between right and wrong, they are likely to repeat the actions or behaviors. The more that they witness certain behaviors, the increased chances they have at mimicking them. Impressionability is similar to the teaching methods found in classrooms in the sense that teachers display concepts that children repeat until they can do them on their own; however, unlike classroom learning, impressionability involves children adapting behaviors of their own accord without being prompted by someone else. In regard to video games, the more that children see certain actions taking place, the more they are going to imitate them. “Children accept and interpret the knowledge being given to them through the medium of video games (Desilet, 2005, p.146).” Children might not immediately resort to violent acts, such as murder, but they do imitate them in pretend play. They use their fingers as toy guns, use toy weapons to imitate violence, or roughhouse with others. While this may just be fun and games for them, their abilities to master these actions grows the more that they try to imitate the original action they witnessed. The more time that children spend playing violent video games, the more they become familiar with the concepts being depicted. Furthermore, there are video games that allow the player to play as a first person and they can experience the game as if they were in it, committing the violent actions themselves instead of witnessing them as a bystander. Adults and teachers feel that these games are “training programs for children to commit crimes (Kutner & Olsen, 2008, p. 121-122).” While impressionability is not necessarily a bad thing, it becomes a problem when children do not have a mediator to tell them when certain behaviors and actions are right and when they are wrong. In video games, violent actions and criminal behaviors are seldom met with consequences or punishments. When children see people, whether they are real or the product of a virtual world, engaging in violent behavior without being punished, the children believe the same thing holds true for them (Degaetano & Grossman, 1999, p. 79-80). If they display violent behavior, they expect not to face consequences because the characters in their video games did not. Unless authoritative figures, such as parents or teachers, make it known that video game characters live in worlds where normal rules do not apply, children will behave as they want to and think they are invincible. Similarly, when parents do not step in and talk to their children about the false impressions left behind by video game violence, children tend to condone the actions of the characters in the video games. If a fictional video game character does something and is not reprimanded, children feel that they are entitled to do the same thing. When all of the aforementioned aspects are combined, children feel that they are being given unspoken permission to mimic what they see in video games. Between the video game characters, the situations, and the silent parents, children learn to condone the violent actions of their video game characters, who they quickly begin to relate to. As children get a little older, the results of too much exposure to violent video games becomes more clear. “The greatest consequences of the effects of video games on children is that there has been a noticeable rise in violence committed by children and teenagers that play violent video games (Freedman, 2002, p. 34-37).” When children master the behaviors and actions that they witness in video games, they apply them in their everyday lives. Instead of responding to conflict with others reasonably and responsibly, they rely on the violence that they learned through their video games. Because of this, the levels of violence among children and teenage have drastically risen over the years, and the connection is found to be stronger in regard to violent media, primarily video games. The impressionability of children can be a beneficial thing, but only if they are being influenced by appropriate role models. Video games are among these role models, though many are far from being appropriate. When children are consistently subjected to violent video games, they absorb the behaviors and actions and use them when they feel the need. Since video game characters seldom face consequences for their actions, children believe that the same applies to them. When their parents do not make it known that there is a huge difference between fantasy and reality, children learn to condone the behaviors witnessed in video games. As such, there has been a steady increase of violence and aggression among children, and the increase has been linked to violent video games. Parents need to take it upon themselves to make sure their children know the difference between right and wrong and fantasy and reality, and where their children stand in the grand scheme of things. References Degaetano, G. & Grossman, D. (1999). Stop teaching our kids to kill: A call to action against TV, movie and video game violence (p. 79-80). New York: Crown Publishing Group. Desilet, G. (2005). Our faith in evil: Melodrama and the effects of entertainment violence (p. 146). Jefferson, North Carolina: McFarland & Company, Incorporated Publishers. Freedman, J.L. (2002). Media violence and its effect on aggression (p. 34-37). Toronto, Canada: University of Toronto Press. Kutner, L. & Olson, C.K. (2008). Grand theft childhood: The surprising truth about violent video games (p. 121-122). New York: Simon & Schuster Adult Publishing Group. Potter, J. (1999). On media violence (p. 19). Los Angeles: Sage Publishing. Read More
Cite this document
  • APA
  • MLA
  • CHICAGO
(“Video Game Violence and Children Essay Example | Topics and Well Written Essays - 1000 words”, n.d.)
Retrieved from https://studentshare.org/journalism-communication/1583393-video-game-violence-and-children
(Video Game Violence and Children Essay Example | Topics and Well Written Essays - 1000 Words)
https://studentshare.org/journalism-communication/1583393-video-game-violence-and-children.
“Video Game Violence and Children Essay Example | Topics and Well Written Essays - 1000 Words”, n.d. https://studentshare.org/journalism-communication/1583393-video-game-violence-and-children.
  • Cited: 0 times

CHECK THESE SAMPLES OF Video Game Violence and Children

Social and Ethical Implications of Children and Teens Playing Violent Video Games

Children, and especially boys, often indulge in video games which are depicting acts of violence and which require the player to contribute to that violence through the joystick or the mouse that he or she is using to control the game.... Whatever fights they will encounter in their life, whatever circumstances they will face, they will want to deal with it through violence and settle it in their favor through any violent means possible.... Whether it is the visuals that depict such violence or the increase in bonus points in a video game that takes place when the child "kills" a villain, the effect is bound to be there on these young and innocent minds....
8 Pages (2000 words) Essay

Video Game Violence and Children

12), then the same concept… The violence that is displayed in video games has proven to be harmful and influential to the children that are exposed to it, thus promoting violence to those who engage in the games.... Video games do promote e in children and teenagers due to the fact that the children and teenagers are impressionable, are being subjected to negative images and concepts while playing these games, and the games condone the type of behavior and actions to the children who are viewing these concepts almost firsthand....
12 Pages (3000 words) Research Paper

Persuasive speech; How violent video game affect children

However, the video games of the modern era contain extensive degree of violence and aggression and affect the children on multiple factors.... Exposure to such level of violence and aggression for elongated durations affects the players on a short term, as well as a long term basis.... The constant exposure to violence and gruesome images makes them insensitive to pain and sufferings of others.... However, the video games of How violent games affect children The gradual intervention of technology in the lives of humans has caused revolutionary changes in our societies....
2 Pages (500 words) Essay

Violent video games and their effects on children

One of such changes has been the rise of computer and video game industry.... This in turn, has led to rise of popularity and availability of mature games to children especially through internet retailers.... The increased availability of video games has led to concern over their effects on children.... A reflection on violent video games in children helps in gaining insight on their effect on children.... Video games lead to aggression and hostility in children....
5 Pages (1250 words) Essay

Relationship between Video Games among Children and Violent Behavior

The aim of the paper “Relationship between Video Games among children and Violent Behavior” is to analyze a massive advancement in technology that has resulted in the younger people being exposed to numerous things; some that are good while others are bad.... nbsp;However, children were able to access inappropriate information such as pornographic scenes and violent murder situations in video animations; a genre of movies that is very popular among the young generation....
9 Pages (2250 words) Research Paper

Children and Teens Playing Violent Video Games

Children, and especially boys, often indulge in video games which are depicting acts of violence and which require the player to contribute to that violence through the joystick or the mouse that he or she is using to control the game.... Whether it is the visuals which depict such violence or the increase in bonus points in a video game that takes place when the child “kills” a villain, the effect is bound to be there on these young and innocent minds....
7 Pages (1750 words) Essay

Video Games and Violence in Children

These last two authors claim that aggressor effect, victim effect, bystander effect and appetite effect are all demonstrable in connection with media violence and that they are even stronger in the case of video games because there is more identification with the aggressor, there is more active participation, which encourages learning, whole behavioral sequences are practiced, and violence is continuous, repeated, and rewarded in video games (p.... The paper “Video Games and Violence in children” looks at a great change in the way that children in developed societies engage in play....
6 Pages (1500 words) Research Paper

Violence in Video Games Can Be Transferred to the Children's Real-Life Attitudes and Behaviors

One-hundred twenty-six college students, who volunteered for the study, flipped a coin so that they could be assigned to play either a violent or non-violent video game for twenty minutes.... High-violence content in your children's favorite video games can have lasting effects on their personality.... It shows that playing violent video games and thinking about it, also called “rumination,” tend to make men more violent 24 hours after playing it The paper “Violence in Video Games Can Be Transferred to the children's Real-Life Attitudes and Behaviors" is a thrilling example of a case study on psychology....
2 Pages (500 words) Article
sponsored ads
We use cookies to create the best experience for you. Keep on browsing if you are OK with that, or find out how to manage cookies.
Contact Us