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Cybercrime, privacy and security concepts in the film WarGames
Journalism & Communication
Pages 6 (1506 words)
Cybercrime, privacy and security concepts in the film WarGames (1983)
The film, WarGames (1983), is a film narrating a fictional story of a young computer wizard, who is very intelligent and still in high school, but appears to be unmotivated.
Therefore, he takes his time to engage in cybercrimes and hacking of computer security codes in search of games to play (Bischoff, 1983). His hacking practice eventually leads him to a US supercomputer that is highly secured, due to the sensitive nature of the information it contains. This information is potentially dangerous and capable of causing world destruction through sparking World War III, which is a war of nuclear weapons. The super computer was programmed to launch missile attacks automatically, on the event of being ordered to start such an action, after the Air Force Strategic missile operatives were unwilling to turn on the button which could spark off the nuclear missile attacks (Franklin, 2008). Considering that none of the operatives wanted to be the cause of the devastating attack that could wipe out the whole world, a super computer had to be programmed, which could easily be turned into action by a simple computer operation procedure. Therefore, initially perceiving the WOPR (War Operation Plan Response) program as another exciting game, David Lightman, (Broderick) embarks on a mission to unearth the backdoor password that can be used to hack into, and access the Supercomputer details (Bischoff, 1983). ...
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