The Role of AI Personality in the Game Diplomacy

College
Essay
Miscellaneous
Pages 6 (1506 words)
Download 0
Diplomacy is a board game created by Avalon Hill. Seven players play as leaders of the European countries: Austria, France, Russia, England, Germany, Italy and Turkey. It is impossible for a player to win the game on strict military power. Regardless of the country, every military unit is equal in strength…

Introduction

The latest version, created by Paradox Interactive, is visually stunning but shackled with an inhuman AI. (Ocampo) This AI is superior to Paradox's. An AI with realistic personality traits is more effective at playing Diplomacy than the logical versions that excel at games like chess.
Video Game AI design began almost 50 years ago. Great AI victories, like IBM's Deep Blue defeating world chess champion Gary Kasparov in 1997, were the result of massively powerful computers out muscling their opponents. (Spice) These tactics won't work for PC and video games. Computers and game consoles greatly limit the computational resources available to programmers. A logic based AI makes the same move whenever the same situational parameters arise. A game AI needs more than logic to compete with gamers. A player's emotional state influences how he plays a game. If he is in a bad mood, he will be more aggressive in his actions in order to release tension and frustration. The next generation of computer AI need to include personality variables in its design. (Gambotto-Burke)
The Diplomacy AI's personality has 4 components: Emotional Temperament, Risk Attitudes, Aggressiveness and Contempt for Rules. For the two 50 game tests, these parameters had boolean operands. ...
Download paper
Not exactly what you need?

Related papers

Game theory
Way back in 1952, A.S.Douglas, Cambridge university student designed a version of Tic-Tac-Toe as a part of his PH D degree. The game was set on an EDSAC vacuum - tube computer with a cathode ray display. It was not until 1958 that the first video game was designed by William Higinbotham. "Tennis for Two" as the name suggests was set on an amplified tennis court for two players who had to return…
vocabulary game
Step 8: Then the teacher takes a card from the third set having both the pictures (elephant and ant) with words written (big and small). She says aloud both the words with the help of gestures and expressions while the children repeat the same with action imitating the teacher.
Defence Diplomacy
Prior to doing so, however, it is necessary to commence with a definition of the terms, such as would frame our understanding of it componential elements and implications:…
The Role of AI Personality in the Game Diplomacy
The latest version, created by Paradox Interactive, is visually stunning but shackled with an inhuman AI. (Ocampo) This AI is superior to Paradox's. An AI with realistic personality traits is more effective at playing Diplomacy than the logical versions that excel at games like chess.…
Conference Diplomacy
In layman's term, diplomacy can be defined as the friendly way of kissing and making up whenever two countries have disputes in order to avoid the perils of war. The following paragraphs explains the nuances of conference diplomacy and its relations to negotiators' values or perceptions (Hughes,2002 : p.173)…
AI Theory
Shannon, August 31, 1955: "We propose that a 2 month, 10 man study of artificial intelligence be carried out during the summer of 1956 at Dartmouth College in Hanover, New Hampshire. The study is to proceed on the basis of the conjecture that every aspect of learning or any other feature of intelligence can in principle be so precisely described that a machine can be made to simulate it"2.…
The Game of Diplomacy
34). Young people today are fully relaxed with the initiative of such created worlds, produced veracities, and de-centered selves, since their relative experience is mostly through the de-centered, hyper-real surroundings of digital computer systems.…