In the United Kingdom alone, statistics show that 98 percent of those who belong in the age group of five to 18 use computers for different purposes in the year 2002 only (“Activities undertaken,” n.d.). It was also found in another broader-coverage survey that 57% of British households have Internet access in the year 2006, an 11-point percentage increase after a four-year period (National Statistics, 2006, p. 1). As shown in these numbers, there is no denial that many are now spending more time in the virtual world of the computers. Whether these trends are good or not, this paper will attempt to answer.
On top of its basic computing purposes, personal computers are now equipped with different features that allow people to do countless activities that aid them in office or school-related works, gaming, managing one’s finances, communicating with other people, and connecting to the Internet (Miller, 2007, pp. 10-11).
With computers, people can make reports, essays, compute complicated accounting problems, and many others anytime they want. In addition to the basic programs made especially for these PCs, virtual libraries and sites can provide people with much needed information and services without even stepping out of the house or offices. Individuals, organizations -- government, non-government, private and alike -- are now continually improving websites for the consumption of the public; while others are free, many companies are now also using the computers and the Internet to provide information and services for a fee.
Youngsters and even adults can also use computers for playing or any other sources of entertainment. There are already a lot of available computer games that anyone can download or play with other friends through networks of computers or via online. Moreover, computers -- especially the Internet-based ones -- can also be utilized in searching for the age-old to the latest releases of