This is not possible in the traditional storytelling methods and even theatricals. Video games allow the player to make a choice on the direction that the story will take. The freedom to make a choice makes the player feel a part of the happenings in the story. The player has the ability to make decisions that impact on the story. Video games enable players to role play and this makes the player to adopt a set of characters for the choice made. Story telling through the use of video games offers more latitude to the player because a single game can have multiple endings. The player has an active role not just as a mere viewer. The games that are player driven games tell a story in a dramatic way such the player feels the impact of the decisions taken in real time as the game continues. The outcome of the video game may depend on the performance of the player and the options taken in the scenarios that present themselves in the game. Therefore, the video games tell a story in a dynamic and interactive way instead of the traditional media that tell stories in a static way. The synthesis between the story and game play is important if a video game is to have an impact on its target audience. The user interface of the game has to be compelling and the game should not have any technical bugs that affect it during play. The storyline has to be well thought out such that even if there can be multiple outcomes of the game, coherence and flow is still maintained. Videogames allow for the developer to include a back story. This significantly helps to expand upon the main story and put all the characters in context. For instance, if a given character in a war game is full of vengeance, the background story can be given to elaborate on the reasons for this. Back story also helps to add special scenes to the story that highlight traits of character that may not be shown in the game. Different game modes allow the player to choose the specific settings that suit their preference when playing the game. The result of this is that the games tells a story that is customized to a given player hence it becomes more captivating and interesting than in the traditional media. Video games engage the player to actively take part in activities that unfold in the story. The feeling of involvement makes the story more engrossing to the player; a feat that cannot be attained through the use of traditional media. The use of video games in story telling has gained widespread adoption especially among school going children and youths. This is because the characters in the video games are easy to identify with. On top of that, the challenge involved in crafting their story as they play the video game is a significant motivator. In as much as both video games and films share the same characteristics in terms of story line and visual style, video games have an added advantage by enabling interactivity. Videogames may also tell a story through cut scenes. This is whereby the game pauses and plays a saved clip to explain the next plot before play advances. The player has to put aside the controls and watch the clip before advancing to the next level. However, with advances in technology, most games of recent times have embraced the concept of empowering the player to write the story. This further cements the position that the future direction in video games is more inclined towards player driven games. The actual control of the games may not necessarily be real but what
The Use of Storytelling in Videogames Name: Institution: Storytelling has been in existence since time immemorial as a way of transferring information and knowledge from generation to generation. Story telling has evolved from the traditional methods of narration and writing to embrace advances in technology…
The Alpha Company is one of the groups of soldiers mobilized for the war. O’Brien gives the narrator his own name, and the rest of the characters are named after the soldiers he knew during his stay in Vietnam (Heberle 19). This style gives O’Brien the ability to distort the differences between fact and fiction.
The term "narratology" is most typically applied to literary theory and literary criticism. “This rather pretentious label refers to the structuralist study of narrative. The structuralist seeks to understand how recurrent elements, themes, and patterns yield a set of universals that determine the makeup of a story.
According to the report documentary films were shot on the only available medium, film stock. Documentary storytelling has been, due to the new technologies, been described as a practice of filmmaking, a mode of audience reception and a cinematic tradition that emerges continuously with no clear boundaries.
Kelvin, who by now has been happy with the progress he has made in his quest to sleep with Linda whom he met in the college compound that morning, pulls his black metallic BMW in front of Liz’s house, which is located a few miles from where he lives. Before opening the car door, he stares at Linda and gives a mischievous smile.
Storytelling becomes somewhat challenging if it is required. Unlike in everyday interpersonal communication with my family, friends, and other people who are close to me where we recount some moments of our lives, telling stories in front of an audience expecting excitement and thrill always give me the jitters.
The story could be of various forms: hero story/ success story, aren't we great story, we serve you best story, learn from mistakes story, historical story, stories which evoke trust, stories about experiences/people and so many more. The primary objective of every story is to grasp the attention of its consumer, engage his attention and prevail in his memory in a pervasive manner.
Even today, the most popular forms of entertainment are television and movies - both of which present well-developed stories in visual form. Why has the idea of story as entertainment persisted through the centuries Because stories tell us about ourselves by helping us connect our stories with the experiences of others (Butler and Sorenson, 1998; Wadley, 2003).
Some people argue that videogames have the potential to increase the intellectual levels and the skills of the people whereas others argue that it can cause severe health problems and a kind of addiction
Clair is one of those characters and I am always envious over her at the way she can protect others even if she does not know them. One thing Clair really hates is bullies. She just does not comprehend how someone strong
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