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Effects of Video Games Upon Children and Their Behavior in the Real Life in the USA - Research Paper Example

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Undergraduate
Research Paper
Journalism & Communication
Pages 8 (2008 words)

Summary

This paper talks that video games are very popular among children, teenagers and adults. They can be played on cell phones, handheld devices, game consoles and computers. They can also be played from just about anywhere that an electronic gadget can be operated…

Extract of sample
Effects of Video Games Upon Children and Their Behavior in the Real Life in the USA

This report approves that the impact of exposure to violence in games has become a matter of concern. According to statistics, majority of American teenagers own their own computer or video games and spend approximately five to thirteen hours a week playing these games.
This essay makes a conclusion that video games have a prominent place in the culture of the United States. With the passing of time, video games have evolved in many ways. Today, they come with a range of categories from the most violent to the harmless. However, all these games carry some level of harm that mainly depends on the amount of time spent playing them. This has led to concerns about potential harms and effects in the usage of video games. Despite having a number of benefits, the use of video games has been found to contain vast negative effects. Consequently, federal and state laws have been formulated to control these harmful effects and especially on children and teenagers. Parental control is essential to decrease the negative effects of video games on minors. Parents should therefore keep a closer eye on the kinds of video games their children play. Controlling the number of hours children and teenagers spend playing video game is also a positive step towards controlling their harmful effects. It is not clear how inappropriate video games get to inappropriate audience in the United States. Therefore, there is need for more reviews, tougher laws and censorship to control this. ...
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