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MakerSpaces ( by use PRINCE2 and Design Thinking method ) - Term Paper Example

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The product can represent what the project is delivering and the sequence or order of these deliverables. During the course we will examine this notion of product development and…
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MakerSpaces ( by use PRINCE2 and Design Thinking method )
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F2: Initial Product ideas PRINCE 2 uses a product-based framework to assist in the development and management of a project. The product can representwhat the project is delivering and the sequence or order of these deliverables. During the course we will examine this notion of product development and use some of the formal framework to assist in describing your response for the Business Case.This form is a simple start to this process and asks you to consider what actual products / services could be provided through the MakerSpaces.

Complete this form individually AFTER your first group meeting to further document your ideas. Then discuss these at your next group meeting.This form also incorporates Design Things notion of storytelling as a way to define a project/service/product.The forms that you are completing in the early weeks of the course, aim to foster and document your initial ideas. Later in the course you can expand on these as you develop the actual Business Case response.Submit this form by Wednesday 18th March and have a copy available when you start discussions with your group.

Name:Student No.1. Describe the current group response to the use of MakerSpaces. From the group’s initial meeting, what does the group think the space could be used for? (one-two paragraphs) The most ideal use for the Makerspace would be to provide a place for students from high school level to the college or university level to be able to pull academic resources for references and be able to share technological projects ideas. This increases the productivity levels of the students by working as a team.

The group is for the idea that the demographic study showed a higher percentage of the student population aged between 18 to 25 years in most of the households, than the age group between 25 to 35 years. Thus it would be most ideal if the Makerspace would favor the students’ education, technological research, discussions and projects.2.Design Thinking (and for that matter good project management) asks you to gather information from your demographic audience – your potential audiences / users.

In a design thinking framework, you would interview or observe some of your users and then develop a narrative or story around their project need.At this stage of BUSM 4173, there is not an expectation to gather such first hand information, however, you can use narrative or story telling to help to define your product.Draft TWO stories that use demographic data to help define a user and product of your group’s potential project. For example: “Teenagers interested in electronics will be able to design and build simple iPhone apps using the provided hardware and instruction and thus develop a basic programming skill that could enhance their application for VET or university application”.

The implication in this narrative is a teenage demographic and need for educational support. Note, your narrative / story should be based on the discussion and initial ideas forming from your group.University students’ focus is based on technological research and projects as opposed to studying. The space will be able to provide technological tools and software tool resources to enable the innovative minds to develop new generation software that will provide e-solutions to the corporate sector like advanced banking systems with improved security features (Eriksson et al, 2011, p.67). University students demographic need a space with Information and Technology advancement for these projects.

High school students are focused on discussing their academic assignments and research, a small number is interested in technology projects because of their level of expertise that does not accommodate the university intellectual capacity. High school students’ category should be provided with research materials. 3.Reflect on the stories that you have developed and start to list the Products that you believe meet this response or will be an outcome from this response. At this initial stage of thinking, the product could be listed in a number of way – for example the above story could include: hardware products (make available access to computers for app development) / service products (teach how to make iPhone apps).

List (with a sentence description/clarification) as many products as you believe may meet the initial ideas of the group response.PRINCE 2 suggests that ‘Product Descriptions should be written as soon as possible after the need for the product has been identified. Initially, these may only be ’skeletons’ with little more than the title and identifier as information. They will be refined and amended as the product becomes better understood and the later planning steps are done’ Managing successful projects with PRINCE2, 2009 OGC, UK p.

66 Thus, at this stage, the aim is to consider what could be the products of your response to the MakerSpace project.University students technology projects need advanced equipment with the latest software developing tools like the updated Java version for developing the first prototypes. I-marc computers will provide for the computers central processing units that are fast enough with developed calibrations for software developments like for the Core Banking System, CBS. High school students will need a research enabling software that enables easy accessibility to research materials.

A number of computer bases will be provided and reading materials as well.4.Select one of your products and identify and list the COMPOSITION of the product. This provides more detail of the product. PRINCE 2 uses the example of a PRODUCT being a ‘report’ and the COMPOSITION being an indication of the ‘chapters’ of the report. Thus, consider one of your products and determine what makes up this product.The major project would be a Core Banking System, CBS. Core banking systems need highly developed software that will be able to handle huge financial transactions and provide best security features that will stop cyber-crimes on the system (Eriksson et al, 2011, p.89). .

The university students will be able to combine their skills in discussing and designing new features that existing banking systems lack. The computers with high processors will be allocated to the developers’ team installed with the best software making tools from Java, a renowned software tools developer.

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