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Violent Video-Computer Games
Pages 3 (753 words)
The debate about the effects of violent video-computer games over children and young people has been quite meaningful and productive in terms of arriving at valuable conclusions that have surfaced along the way, especially after an extensive amount of quality research.
Despite some predictable drawbacks due to the experimental nature of the kind of research undergone, most of the studies conducted on this line of research has confirmed and it's confirming the common-sense idea that violent and ultra-violent video-computer games produce relevant negative effects on children and teenagers. This assertion is echoed by a wide spectrum of researchers like C. A. Anderson (2003), R. Weber and R. White (2005), and D. Gentile (2004), among others. The document entitled "The Joint Statement" signed by 6 prestigious scientific organizations from the United States was published on July 26, 2000, and this document alone provides enough scientific weight and relevance to validate the public health community, legislators, policy-makers, and general public concerns against violent video-computer games.
As an example of recent research, we have 4 different studies finished at the beginning of 2004. Journalist C. Alphonso gave her account of these studies on March 1, 2004, in The Canadian Press under the title of "Effects of violent vidgames frightening, studies find". The studies found that young video games players perform poorly in school, argue with teachers, condone aggression, get into physical fights with peers, can get into using drugs, and are more likely to belong to gangs. ...
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