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Frequent Playing Of Video Games Increases Violent Behavior - Essay Example

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Frequent Playing Of Video Games Increases Violent Behavior

In an argument by Aboujaoude & Koran (2010) moderated video game time can be used to boost a child’s psychological strength. It is an argument he claimed that video games provide a challenge that helps a child grow in mental strength. However, if the playing is frequent the scenario changes and a child’s psychological ability is turned to a negative side. Elongated video game time creates addiction and a negative mentality towards social norms. Children with a frequent behavior of playing video games have a tendency of behaving violently towards people who try to stop them from playing video games.
Such occurrences are frequent in institutions and homes. Aboujaoude & Koran (2010) argue that many parents face harsh treatment from their children when they try to stop them from playing video games. However, from this claims, there are some fallacies. It is always assumed that children who frequently play video games are enemies to the outside society. In an argument by Kirsh (2006), this is not true since some children can balance both indoor activities and play video games. If this is perceived a common weakness it turns into a fallacy.
Kirsh (2006) argues that the video games created in this century have graphics that create violent or disturbing images in children’s psychology. In all features in video games, this creates the worst harm. Psychologists argue that violent scenes in video games create the worst perception in video games. If these kinds of video games are played frequently it more than likely a child will have violent behavior. The probability a child playing violent video games to acquire violent behavior is at 60% (Aboujaoude & Koran, 2010). However, in justifying this assumption many people ignore the effect posed by other video games other than violent ones. ...Show more
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Summary

The author of the paper focuses on negative effects of video games on children and examines Kirsh research which claims that frequent playing of video games increases violent behavior and which argues that the video games have graphics that create violent or disturbing images in children’s psychology…
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