StudentShare
Contact Us
Sign In / Sign Up for FREE
Search
Go to advanced search...
Free

How changes in purchasing of video games influenced on UK students - Coursework Example

Cite this document
Summary
The computer game industry is one such sector that has benefited greatly from the technological advancements. This is especially with increased internet spread…
Download full paper File format: .doc, available for editing
GRAB THE BEST PAPER93% of users find it useful
How changes in purchasing of video games influenced on UK students
Read Text Preview

Extract of sample "How changes in purchasing of video games influenced on UK students"

HOW CHANGES IN PURCHASING OF VIDEO GAMES INFLUENCED ON UK By How Changes in Purchasing of Video Games Influenced on UK Students The increasing technological advancements have impacted greatly on different sectors resulting to evident improvements. The computer game industry is one such sector that has benefited greatly from the technological advancements. This is especially with increased internet spread enabling people in different parts of the world to become aware of computer games and conveniently access them.

As such, the computer game industry has become more productive and developed as the need to create better games increases to serve the increased demand. However, amid these developments there are a number of challenges such as piracy hence derailing progress of the computer game industry. Piracy affects most media related industries but the computer game industry is seemingly more affected prompting an evaluation of measures employed by game makers to prevent piracy.A research survey conducted by Internet’s Advertising Bureau (IAB) revealed that almost half of UK, population play video games on an IP connected device (Davies, 2011).

This implies that there are high numbers of people participating in video games hence increasing the market potential. However, despite this increased demand, profit margins in the computer games industry are relatively low. The research by Davies reveals that there is little advertising on video games by the producers. Effective advertising makes sense of the set price of a product thereby prompting people to buy without paying much consideration to the price. According to Park and Lee, gamers are bound to purchase items they find to be valuable (2011).

This implies that creation of value through advertising may increase chances of purchasing video games rather than depending on free downloads. Additionally, game publishers and developers are seemingly adamant to pursue legal frameworks to curb piracy. This is in comparison to other media related industries such as recording and movie industries (Holm). This reduced indulgence in legal frameworks may contribute to increased engagement in piracy activities. According to Liang and Phau, moral judgment and self-efficacy have little impact on engagement in piracy activities.

Furthermore, Liang and Phau argue that campaigns creating awareness of the implications of piracy may reduce piracy rates (2012). However, it is also important to pay attention to the set prices for video games to reduce free download preference. According to Cox, this may be done by targeting the purchasing power parity to ensure that the price range is balanced across the globe (2008). This implies that setting favorable prices may significantly reduce piracy rates in relation to video games.

Conclusively, piracy in the gaming industry is seemingly associated with high prices. High prices prompt gamers to depend heavily on free downloads rather that legal purchasing such as from the official brands. However, advertising may reduce piracy levels due to value creation. Additionally, campaigns indicating implications of piracy may be effective in reducing participation in piracy activities. However, amid this efforts game developers need to pay attention to prices such as considerations on purchasing power parity.

Nevertheless, despite these challenges, computer game industry is still a profitable market in the modern day.Works CitedCox, J, 2008, ‘Purchasing power parity and cultural convergence: evidence from the global video games market’, J Cult Econ, 32:201–214.Davies, J 2011, ‘Half of UK population play IP-connected video games’, New media age.Holm, P 2014, ‘Piracy on the simulated seas: the computer games industrys non-legal approaches to fighting illegal downloads of games’, Information & Communications Technology Law, Volume 23, Issue 1, pages 61-76.

Park, B & Lee, K 2011, ‘Exploring the value of purchasing online game items’, Computers in Human Behavior, Volume 27, Issue 6, Pages 2178–2185.Phau, I & Liang, J 2012, ‘Downloading digital video games: predictors, moderators and consequences’, Marketing Intelligence & Planning, Vol. 30 Iss: 7, pp.740 – 756.

Read More
Cite this document
  • APA
  • MLA
  • CHICAGO
(“How changes in purchasing of video games influenced on UK students Coursework”, n.d.)
How changes in purchasing of video games influenced on UK students Coursework. Retrieved from https://studentshare.org/business/1675038-how-changes-in-purchasing-of-video-games-influenced-on-uk-students
(How Changes in Purchasing of Video Games Influenced on UK Students Coursework)
How Changes in Purchasing of Video Games Influenced on UK Students Coursework. https://studentshare.org/business/1675038-how-changes-in-purchasing-of-video-games-influenced-on-uk-students.
“How Changes in Purchasing of Video Games Influenced on UK Students Coursework”, n.d. https://studentshare.org/business/1675038-how-changes-in-purchasing-of-video-games-influenced-on-uk-students.
  • Cited: 0 times

CHECK THESE SAMPLES OF How changes in purchasing of video games influenced on UK students

What roles does video games play in developing problem solving skills in students k-12 grades

Collaboration The advent of multi-player and on line games invited gamers to an interactive, participative and collaborative genre of video games Collaboration (Meij, Albers & Leemkuil, 2011) is an attempt to make an individual play, commercial off the shelf games, in pairs, rather than in a solitary mode.... video games are hugely popular the world over, nowadays.... hellip; video games Do Not Enrich Problem Solving Skills.... video games are hugely popular the world over, nowadays....
4 Pages (1000 words) Research Paper

How Computer Games Influence Violence

Several researches have focused on the effects of video games on adolescents and children.... An example concerns the studies, of Kaiser Family Foundation, that reported of most children homes' ownership of video games.... video games Name: Instructor: Task: Date: video games Technology possesses notable benefits to human beings.... It is vital to note that for the last thirty years, video games have been available to individuals....
8 Pages (2000 words) Essay

Mobile Phone Buying Behaviour in the UK

This study looks at the buying behaviour of mobile phone customers in the U.... .... using analysis of secondary research data to test the hypothesis that such behaviour is rational.... Based on findings from the latest annual industry survey conducted by the Communications Management Association of the U....
7 Pages (1750 words) Research Paper

Impact Of Video Games On Young Game Players

This paper "Impact of video games On Young Game Players" deals with the influence of video games on young players.... There are several forms of video games that are being released every year.... There is even a difference between the type of games that played by this age category but the most problematic category of video games is violent video games.... There is even a difference between the form of video games that are played by the female children and the male children of society....
8 Pages (2000 words) Research Paper

Violence in video games

In the paper “Violence in video games” the author analyzes a possibility of video game addiction over a large population of students and small children.... hellip; The author states that the major harm created by playing video games is the dangerous physical health effects brought about by playing video games.... Research has gone ahead to show that playing video games increases the risk of suffering from many other diseases such as arthritis, diabetes and many more....
8 Pages (2000 words) Research Paper

How Do Video Games Assist People with Learning

The author concludes that in spite of concerns expressed by some people it is evident that video games can be beneficial in a number of ways and used as tools for learning.... One can learn new skills or refine skill and through their use concentrate on specific areas of development … video games are able to create an interactive and dynamic environment useful for learning.... Educators involved in developing educational material should be able to correctly incorporate video games into a learning environment....
8 Pages (2000 words) Research Paper

How Video Games are Positively Affecting Americas Youth

The aim of this research is to examine the impact of video games on America's youth.... Additionally, the writer emphasizes the positive influence of video games.... Furthermore, the paper investigates how playing certain games increase brain function and improve motor skills.... Computer space was introduced on coin-operated arcade gaming machines along with games such as Ping Pong.... During nineties arcade games saw a decline and paved way for home game consoles....
5 Pages (1250 words) Research Paper

Controversy about the Video Games

From the paper "Controversy about the Video Games" it is clear that almost all facts and theories are made on the matter of the negative influence of video games while its positive sides can be described and defined only due to the general popularity of videogames and their praise by fans.... Video games successfully connected with the movie and music industry and so the place of video games in popular culture is very significant.... Despite the massive popularity of video games a lot of people think that video games are not just harmful free time activity but a huge social problem that must be dealt with....
5 Pages (1250 words) Essay
sponsored ads
We use cookies to create the best experience for you. Keep on browsing if you are OK with that, or find out how to manage cookies.
Contact Us