StudentShare
Contact Us
Sign In / Sign Up for FREE
Search
Go to advanced search...
Free

How Video Games are Positively Affecting Americas Youth - Research Paper Example

Cite this document
Summary
The aim of this research is to examine the impact of video games on America's youth. Furthermore, the paper investigates how playing certain games increase brain function and improve motor skills. Additionally, the writer emphasizes the positive influence of video games…
Download full paper File format: .doc, available for editing
GRAB THE BEST PAPER91.7% of users find it useful
How Video Games are Positively Affecting Americas Youth
Read Text Preview

Extract of sample "How Video Games are Positively Affecting Americas Youth"

How video games are positively affecting America’s youth Could you please describe how video games have evolved during the 70’s, 80’s, and 90’s and in the last decade? What started as a missile defense system during 1940’s emerged as a major gaming industry from there on. The early seventies saw the development of computer space which was the first commercially successful video game. Later on computer space was introduced on coin operated arcade gaming machines along with games such as Pong Pong. At late seventies came the development of home video game consoles called Odyssey which was developed by company named Magnavox. Cartridge based consoles were introduced by Atari during this period which will pave way to the second generation video gaming. The early eighties were called the golden age of gaming industry as space invaders developed by Taito set new benchmark in gaming industry in terms of revenue. At the same period the home gaming console industry was also blooming with the advent of personal computing. Other major highlight of this decade is the release of Super Mario by Nintendo. During nineties arcade games saw a decline and paved way for home game consoles. Also at this point of time handhelds were becoming popular because of its ease to carry around and play but declined before the end of nineties. From mid nineties saw major transition in several aspects such as the games became three dimensional from two dimensional and also CD ROM’s started to replace the traditional cartridges. Popular and powerful gaming consoles like PlayStation were released by Sony.2010 saw Nintendo emerging as leaders based upon software revenues followed by Activision Blizzard, Electronic arts, Sony and Microsoft respectively. On the other side in gaming consoles arena Sony with its Playstation series and Microsoft with its Xbox series of consoles are competing each other fiercely for leadership. A separate genre of games which were less in complexity flourished during this period after associating it with social networking sites such as Facebook and MySpace. Also with the advancement of mobile phone technology several gaming applications were developed for advanced gaming and multimedia phones. Nokia introduced N-gage series mobiles with an in-house built gaming platform which did not take of as expected. At present days with the introduction of motion sensing mobile phones, more motion sensing games are becoming popular. Will the invention of new motion sensor technology games help against the fight of childhood obesity? The new motion sensor technology detects the entire body movement and provides it as inputs for the game. Using these technology users can engage themselves in virtual games physically as in real life. There lies a potential for users to use virtual gaming as a way to reduce obesity and diabetes. There exists a mass that prefer video games over real games. Motion sensor technology can benefit these people who can enjoy video games at the same time engage in various kinds of physical activities. The real challenge lies in developing games that is interesting for users and also burns enough energy from body to serve the purpose. In future, game developers can develop less complex but more physically engaging games solely for daily exercising purpose, so that users can replace current exercising instruments such as treadmills with motion sensor gaming cum exercises. Therefore scientific research need to be conducted which will lead to better games, better consoles aimed at reducing obesity. Is there a direct link between violent video games and violent behavior in children? Establishing a direct link between violent video games and behavior of children require very comprehensive studies. Looking at simple statistics it’s evident that at the same period of time when video game sale have undergone a boom, there has been decline in juvenile crime in US. Similarly there are critics who suggest that by playing violent video game it acts as substitute to actual world aggression thus children will display less aggression in the real world. Also it has been found through studies that video game scores far less than movies and writings as an influencer for violence since its easier for one to relate themselves more towards movies than to video game. But chances of video games contributing to a slight aggression in children cannot be ruled out which is tolerable by the society as far as children distinguishes between the virtual world and real world. Can playing certain games increase brain function and improve motor skills? There are many games which improves brain function as certain games involve mathematical calculations, logical reasoning and puzzle solving. Apart from that medical practitioners have already started to use video games to recover patients from accidents, as it has proven to enhance motor skills. Also the games helps people with attention deficits and also develop better hand eye coordination. Video games could improve the creative side of our brain as the upcoming games involve lots of imagination. Because of these benefits users can choose particular type of game to enhance a particular skill like vision or hand eye coordination. But in spite of these advantages time consumption is a factor under consideration. Gaming companies should be prepared to face the question whether there is an edge over physical games for the same amount of time played on a video game. What will be the future of video game consoles like? Are we going to be virtual reality world? Consoles which dominate the video game market nowadays will pave way to virtual reality according to some major industry experts. The game will be designed in such a way that the players will be more involved with the gaming events both physically and mentally. The gamers would be able to carry forward their gaming world wherever they travel and the games will be emotionally attached to the gamers. There will also be several innovations on the game front such as the games will be more related to real life, by enabling the gamers to do things which are not practically possible in the real world thus serving gamers’ emotional needs too. Also there is a potential application of videogame graphics on other areas commercially like virtual shopping where the online shopping experience is enhanced with visibility factor so that the user’s feels like he/she is shopping in a real supermarket. Also there are several innovations happening on cloud computing which will further reduce the physical hardware presence but with higher connectivity with other players. In what ways we can prove to the general public that video games are having positive influence on youth? There are several benefits of playing video games apart from the entertainment it provides. The advanced video games these days engage the player into making lots of decisions, team playing , strategy formulation, and other management skills such as planning, organizing and execution .These benefits are often overseen by the parents and society by large . The gaming companies can also market their games based on these positive benefits thus creating a positive sentiments towards video games. Also the gaming companies should invest in research which provides tangible results such as correlation between difficulty level of a game and the degree of hand eye coordination which is required to play the game. Another underexplored benefit of video games is that kids learn much faster through video games than by reading. There exists a potential market for video games developers to engage in academic development in a huge way. This will ensure that students will find their learning experience exciting and non monotonous. Also the parent’s attitude towards video games will turn to be encouraging when it starts acting as an important positive influence of their children life. If these kinds of benefits are highlighted through the games, the society will be more supportive towards their future generation playing video games. Works cited Billows Christopher (2006) The Evolution of Computer Gaming [Online] Available at: http://www.members.shaw.ca/cbillows/Evolution_Gaming_2ed.pdf[Accessed 27 May 2011] Rizzo Skip Albert (2011) Virtual Reality and Interactive Digital Game Technology: New Tools to Address Obesity and Diabetes [Online] Available at: http://www.journalofdst.org/March2011/PDF/VOL-5-2-SYM8-RIZZO.pdf [Accessed 27 May 2011] Prensky Marc (2002) What Kids Learn That’s Positive from Playing Video Games [Online] Available at: http://www.marcprensky.com/writing/prensky%20-%20what%20kids%20learn%20thats%20positive%20from%20playing%20video%20games.pdf [Accessed 27 May 2011] Robyn White (2007) Can Video Games Improve Learning, Motor Skills? [Online] Available at: http://www.cs.umn.edu/news/SoundByte/F07/SoundbyteF07.pdf [Accessed 27 May 2011] Radoff Jon (2010) Brief History of Social Games [Online] Available at: http://radoff.com/blog/2010/05/24/history-social-games [Accessed 27 May 2011] Read More
Cite this document
  • APA
  • MLA
  • CHICAGO
(How Video Games are Positively Affecting Americas Youth Research Paper - 1, n.d.)
How Video Games are Positively Affecting Americas Youth Research Paper - 1. https://studentshare.org/social-science/1753148-how-video-games-are-positvely-affecting-americas-youth
(How Video Games Are Positively Affecting Americas Youth Research Paper - 1)
How Video Games Are Positively Affecting Americas Youth Research Paper - 1. https://studentshare.org/social-science/1753148-how-video-games-are-positvely-affecting-americas-youth.
“How Video Games Are Positively Affecting Americas Youth Research Paper - 1”. https://studentshare.org/social-science/1753148-how-video-games-are-positvely-affecting-americas-youth.
  • Cited: 0 times

CHECK THESE SAMPLES OF How Video Games are Positively Affecting Americas Youth

HOW VIDEO GAMES ARE POSITVELY AFFECTING AMERICA'S YOUTH

how video games are positively affecting America's youth Could you please describe how video games have evolved during the 70's, 80's, and 90's and in the last decade?... At present days with the introduction of motion sensing mobile phones, more motion sensing games are becoming popular.... There exists a mass that prefer video games over real games.... Motion sensor technology can benefit these people who can enjoy video games at the same time engage in various kinds of physical activities....
4 Pages (1000 words) Research Paper

Film and American Culture Studies

hellip; Mostly, majority of adults think that movies have a negative influence on culture while the teenagers and youth think that movies influence culture positively.... Name Instructor Task Date Effects of Movies on Culture Introduction Culture is a way of people's life, how they reflect, their standpoints and their way of living.... For instance, these cultures feel that they educate people on how solve shaky relationship because they are true reflective of what happens in real life....
6 Pages (1500 words) Essay

Video Game Is Harmful To Children

Shifting the blame to parents, the video game industry in defense asserts that they are just providing to children what they want and that children know that the games are not real.... video games include interactive toys, arcade games, stand-alone games or games for systems such as Sega and Nintendo.... In a Gallup poll conducted in 1984, over 93% of American teenagers had participated in video games for at least some of the time.... Approximately 60 percent of all American population regularly plays video games and the annual worldwide video games sales reached 20 billion dollars (Evra, 197)....
6 Pages (1500 words) Essay

Video Games Violence

Course: Date: Video Games Violence There has been heated debate on whether video games are to blame for the increased shooting in schools and crime in our modern American society.... This was just one of the violent acts affiliated with academic institutions, and numerous attributions of violent video games are easily available to anyone.... Even though records indicate that video games are not to blame for every act of school violence, every two out of five are directly related to video games....
8 Pages (2000 words) Essay

Violent Video Games Influence on the Society

It is important to carry out a study on this topic due to the fact that video games are part of almost every household and tend to greatly influence the life of youngsters.... This is made worse by the fact that video games are played by various groups in the society.... This is made worse by the fact that video games are played by various groups in the society.... This paper “Violent Video Games Influence on the Society” will examine how video games influence the life of children....
8 Pages (2000 words) Research Paper

The Effect of Video Modeling on Childrens Academic Performance and Social Behavior

This is an important contribution to the existing literature and may serve to enhance social change initiatives through allowing parents, caregivers and teachers to better understand how violent media may affect children and methods available to curb potential aggressive behaviors in the face of exposure to violent video media.... Key research questions considered are how aggressive patterns of behavior are developed, what rmines whether they are going to use and carry those aggressive motives socially and academically later in life, and whether the level of exposure to violent media tends to increase or decrease child aggression....
55 Pages (13750 words) Essay

How Minorities Benefit and Suffer from Their WWII Experience

"Revitalizing Japanese American Internment: Critical Empathy And Role-Play In The Musical Allegiance And The video Game Drama In The Delta.... Similarly, other minorities experienced partial benefits as a result of Week10 Journal how did minorities both benefit and suffer from their WWII experience?...
2 Pages (500 words) Assignment

The Historiography Of American Violence

If youths who play violent video games are taking their aggressions out on other students or peers but believe that the content of the game is not affecting them, there could be a sort of social denial occurring which is widespread.... iolence in America is also attributed to video games which depict various characters in violent situations, along with the violent graphics which accompany them.... s the answer to ending childhood violence (even though children are not the only document players of video games) simply regulating the content of video games?...
5 Pages (1250 words) Research Paper
sponsored ads
We use cookies to create the best experience for you. Keep on browsing if you are OK with that, or find out how to manage cookies.
Contact Us