Special representation needed the presentation of specific goal domain, and complex styles of drawing existed at the commencement of the problems than at later times.
Findings from this study are essential as they show how artists can traverse between 2 dimensional and 3 dimensional imagined works necessitating the representation of various spatial coordinates systems, strategic application of drawing styles to help in inferring 3 dimensions dynamic actions. The researchers demonstrate how artists with some form of disability can employ semiotic modalities and various activity goals to infer motion and space. These results are essential to research on tools and knowledge needed to infer motion and space from visual displays, and have implications for artists with disabilities.
This paper presents the technological solutions obtainable for enhancing the accessibility of learning materials for individuals with incapacities. The research importantly highlights the design features that computer-based assessments have that can help disabled children. The researchers posit that today’s technologies like assistive devices have emerging strategies that make learning more flexible even for disabled students. Additionally, the research describes developments in the ambient intelligence field that may be essential in educational environments.
The research findings are important as they elucidate how individuals with a disability in motor skills can benefit through technological advancements. The findings imply that technologies provide tools that can lead to increased learning capabilities for children without fine motor capabilities. Further, this research implies that children without fine motor capabilities can still venture into graphic design given that they receive sufficient training and essential technological tools.
Singh and his colleague explore the percent of children with intellectual ...Show more