These children were then asked to be involved in the use of the technology game free rice online. This aspect of learning was selected to know the impact of gaming technology on the learning process of learners, whether it could be an avenue for them to acquire educational concepts at a faster rate.
Based on the procedure used, it was possible to measure the attitude of learners to the acquiring of educational concepts before and after the innovative technology was implemented. This means as an action research, the innovative technology that was introduced was the intervention used (Yin, 2009). There were two major reasons for using the procedure that was selected. The first is that it gave the group the opportunity testing the effectiveness of the innovative technology as the learning attitude of the children were compared before and after the intervention was implemented. Secondly, the procedure used promoted the authenticity of data collected because data were collected at first hand without having to rely on any third parties in knowing the effectiveness of the innovative technology.
The potential benefit of applying this technology is that it will make the whole learning process realistic and interactive. This is because at the early ages of learning, children require that concepts that are taught will be more tangible than abstract (Eisenberg, 2008). The technology will therefore solve the problem of abstract learning and promote rational thinking among students.
A major challenge that has been associated with the use of gaming technology among children is how to control the learning process to be focused on what the educator trying to deliver (Fletcher, 2013). This is because the attention of children could be taken away from what the teacher is trying to make them learn into just enjoying the fan aspect of the game.
The technology is meant to meet the language acquisition needs of children, especially when it comes to the meaning of ...Show more