The mass media has been hailed as a useful source of information and entertainment. However, it has also been castigated for propagating violence and hatred, especially to children and adolescents. Violence is the use of physical force usually so as to cause injury. Hate is a feeling of intense animosity or extreme dislike. Mass media is a tool that is used the world over to communicate and disseminate information (Anderson, Berkowitz and Donnerstein, 2003). Though this may be a commendable thing, there is the inherent danger of society acquiring unwanted behaviors from different mass media tools. One of the negative influences that media has on society is the hate it is used to motivate and the violence it propagates (Anderson and Bushman, 2001). Most of the content contained in many media forms has some form of violence. The mass media broadcasts violence in the form of movies, mobile games, and video games; though they are thought to be safe, research indicates that they have negative effects on its users. The internet is also a culprit when it comes to mass hate communication (Perrone and White, 2001). The mass media in its various forms has influenced the society to adopt violent and hateful lifestyles and to assume that violence and hate are norms. This paper analyses the use of media to propagate violence and hate and how this shapes society.
The violence can be in the form of violent video games, violent TV programs and films depicting violence, as well as violent music videos (Perrone and White, 2001). There is also a lot of violence depicted in the print media, particularly in comic books and magazines which depict the violence as a way of solving issues. The internet is also an avenue used to propagate violence in form of games, written content and downloadable violent clips. Some of the programs and films that have violent and hate scenes aired on TV include Cold Case, CSI, Tru Calling: Reunion, Walker, Texas Ranger, and Above the Law, just to mention a few. In many of these programs, the violence propagated by the star is depicted positively, the star always emerging hero in spite of his violent and hateful ways. In a study to gauge how video games affect behavior, it was found that children and young people who normally play violent video games are more likely to behave in an aggressive manner than those who played non-violent games. The study also showed that both aggressive and non-aggressive individuals were affected by exposure to violent video games. Another study was conducted on music listeners to establish how the music that they listened to impacted their lives. The results of the study conducted on college going students showed that the impact of music lyrics that had some form of violence was reflected on hostile behavior and attitude among the listeners (Anderson, Berkowitz and Donnerstein, 2003). Exposure to violence in the media does not only affect children and adolescents in their youthful years, the effects are normally carried on until they are adults. Research has shown that violent acts exposed to children are likely to lead to other behavioral problems while