However, other psychologists have argued that the term violent video game is a comparative, and depend on one’s perception of the word violence. The action that one considers violent might not be similarly perceived by another person. Therefore, the question of violence in a video game is debatable and has resulted to sharp division in the people’s opinions.
Initially, video games were identified as electronic, interactive games known for their vibrant colors, sound effects, and complex graphics (Anderson and Bushman 353). Mostly, video games were used for fun, as this would keep the viewers company and reduce boredom. However, many video games today are based on killing, policing, prostituting, wars, and using dangerous weapons including guns, knives, of strippers. In such games, the most violent actor becomes the winner and he/she is rewarded for being the hero/heroine, and the others for being great murders (Anderson and Bushman 353).
Ideally, exposure to media has greatly increased over the years, and media now holds a strong authority over the lives and the thinking of the people. Following the advent and the popularity of video games, there have been many debates about violent video games, because a strong association has been revealed between violent games and the promotion of crime and aggressive activities, among children and adults (Anderson 1). Therefore, this paper explains the popularity and the history of the video games; it also highlights the correlation between the violent video games and acts of crime.