Thus, the beginning of this essay will discuss how a social networking site like Facebook can pose as a virtual organization. The latter part will talk of how Facebook as an organization is structured and managed. This will include the differences between a virtual and non-virtual institute and how they are run.
Thus as the availability and easy-to-use websites increase so do social network sites. Social networking sites are famous not only because of their ability to maintain pre-existing social networks but also because it can help bring together strangers who can meet and discuss shared interests online: politics, sports or entertainment.
Social networks run in a certain way. They allow users to create a profile online, make a list of users they share an interest with and visit these connections made within the system (Boyd & Ellison, 2007).
The virtual world is one in which an individual can access a computer-simulated world and provide stimuli which allows the user to manipulate their current position and place themselves in a location other than where they are (Biocca & Levy, 1995)
Virtual worlds are divided into two different genres: one is used for gaming while the other is used to create virtual communities. Thus the virtual world has no physical shape or body but is still able to affect a large number of individuals. (Fonda, 1997)
Facebook's initial beginning was to support college networks. (Cassidy, 2006). It started in 2004 and was run by Facebook.Inc (Eldron, 2008). It could only be joined by users who had university addresses. This kept the users into a close-knit and private community. It was similar to an old social network site which started in 1995 called Classmates.com (CBC News, 2003). Both Facebook and Classmate.com allowed their members to search from long lost friends and acquaintances from throughout their lives. Thus, like the virtual world allows, the user could access and find any individual from any part of the world. It also allows members to keep families in far-flung areas together (Rawlinson).
A major factor in this virtual experience is its characteristic of being inexpensive. Traveling and communications costs are cut down. Users can send messages for free, no matter where their friends are. It also saves up on time and energy that could be sent trying to access someone in another country. In a social networking site it can be done with a few