This fact is applicable to art as well and not only in the disciplines. Just like conventional methods of creating art, digital artists require time fulfil their goals and accomplish masterpieces. For instance, Andrew Liszewski reveals how 3-D scanning can upgrade Renaissance cultures. Liszewski describes the entire creation as a “painstakingly long computer-controlled milling procedure” (Liszewski 2014). The same description is relatively applicable to traditional artworks such as Leonardo da Vinci’s “Monalisa” and Michelangelo’s painting “The Creation of Adam,” which took several years to complete. Tangibility has often been a pivotal aspect of art but is no longer a main concern. Digital techniques are a disruptive innovation in the field of art ITN (Source 2007). However, this technology does not disrupt their fineness in comparison with traditional methods of creating art.
One can easily compare 3-D scanning and conventional methods of creating art to achieve a critical analysis both formal arts. However, competing both forms of art makes it difficult to justify the digital methods of creating art. Barry X Ball’s final product is helpful because original sculpture lost a number of elements over the years (Museum of Arts and Design 2013). This effort makes the ready scanning artist’s creation and almost necessary endeavor for admirers of the original sculpture.
Whether the above artists’ works are used in graphic projects or for commercial reasons is important. When 3-D scanning or digital methods are used to create art, the products are considered applied arts. As a result, proponents of traditional methods of creating art would argue that such applied arts are not at par with traditional works of art. For example, Barry X Ball employs a different style of art with different methods in contrast to the creator of the original sculpture. Ball uses art concepts used